public static string stateToString(PadButtonAction stateMode) { switch (stateMode) { case PadButtonAction.DOWN_STATE: return("DOWN"); case PadButtonAction.UP_STATE: return("UP"); case PadButtonAction.MOVE_STATE: return("MOVE"); default: return("UNKNOWN"); } }
public static string stateToString(PadButtonAction stateMode) { switch (stateMode) { case PadButtonAction.DOWN_STATE: return "DOWN"; case PadButtonAction.UP_STATE: return "UP"; case PadButtonAction.MOVE_STATE: return "MOVE"; default: return "UNKNOWN"; } }
public PadEvent(int playerIdx, PadButtonCommand key, PadButtonAction eventState, int eventX, int eventY) : this(playerIdx, key, eventState) { x = eventX; y = eventY; }
public PadEvent(int playerIdx, PadButtonCommand key, PadButtonAction eventState) : base(playerIdx) { button = key; state = eventState; }