public IEnumerator PacmanStops() { pacmanMovement.Stop(); yield return(new WaitForSeconds(WAIT_TIME)); Assert.AreEqual(0f, pacmanMovement.GetSpeed()); }
/// <summary> /// Stops moving Pacman and the Ghosts. /// </summary> public void StopMovingEntities() { debugger.Info("stopping everything"); foreach (Ghost ghost in ghosts) { ghost.StopMoving(); } pacmanMovement.Stop(); }