public async Task RequestAllAchievements(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { // TODO: Implement }
public async Task TryResumeTutorialChain(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { // TODO: Implement }
public async Task UseScope(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { // TODO: Implement }
public async Task RequestLogout(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { }
public async Task MovementInput(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { if (packet.BytesRemaining < 64) { return; } var pkt = packet.Read <MovementInput>(); if (player == null || player.CharacterEntity == null || !player.CharacterEntity.Alive) { return; } player.CharacterEntity.Position = pkt.Position; player.CharacterEntity.Rotation = pkt.Rotation; player.CharacterEntity.Velocity = pkt.Velocity; player.CharacterEntity.AimDirection = pkt.AimDirection; player.CharacterEntity.MovementState = (Entities.Character.CharMovement)pkt.State; if (player.CharacterEntity.LastJumpTime == null) { player.CharacterEntity.LastJumpTime = pkt.LastJumpTimer; } //Program.Logger.Warning( "Movement Unk1: {0:X4} {1:X4} {2:X4} {3:X4} {4:X4}", pkt.UnkUShort1, pkt.UnkUShort2, pkt.UnkUShort3, pkt.UnkUShort4, pkt.LastJumpTimer ); var resp = new ConfirmedPoseUpdate { ShortTime = pkt.ShortTime, UnkByte1 = 1, UnkByte2 = 0, Position = player.CharacterEntity.Position, Rotation = player.CharacterEntity.Rotation, State = (ushort)player.CharacterEntity.MovementState, Velocity = player.CharacterEntity.Velocity, UnkUShort1 = pkt.UnkUShort3, UnkUShort2 = pkt.UnkUShort4, // Somehow affects gravity LastJumpTimer = pkt.LastJumpTimer, UnkByte3 = 0, NextShortTime = unchecked ((ushort)(pkt.ShortTime + 90)) }; _ = await shard.SendGSSTo(player, ChannelType.UnreliableGss, resp, player.EntityID); if (player.CharacterEntity.LastJumpTime.HasValue && pkt.LastJumpTimer > player.CharacterEntity.LastJumpTime.Value) { player.Jump(); } }
public async Task FireInputIgnored(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { // TODO: Implement }
public async Task PlayerReady(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { player.Ready(); }
public async Task FetchQueueInfo(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { }
public async Task PerformTextChat(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { var pkt = packet.Read <PerformTextChat>(); Program.Logger.Information("[{2}] {0}: {1}", player.CharacterEntity.CharData.Name, pkt.Message, pkt.Channel); var msgs = new ChatMessageList(); msgs.Messages.Add(new ChatMessage { SenderID = player.EntityID, SenderName = player.CharacterEntity.CharData.Name, Message = pkt.Message, Channel = pkt.Channel == 0 ? ChatChannel.Zone : pkt.Channel }); _ = await shard.SendGSSAll(ChannelType.UnreliableGss, msgs, shard.InstanceID); }
public async Task BagInventorySettings(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { }
public async Task SetMovementSimulation(INetworkPlayer player, IShard shard, ulong EntityID, Packets.GamePacket packet) { }