Example #1
0
 public void OnTick(PacketSink sink)
 {
     ProcessValueCallback(sink);
     if (DecoratedDevice != null)
     {
         DecoratedDevice.OnTick(sink);
     }
 }
        public override void OnTick(PacketSink sink)
        {
            if (Random.Next(2) == 0)
            {
                Illuminance.CurrentValue++;
            }
            else
            {
                Illuminance.CurrentValue--;
            }

            AnalogValue.CurrentValue = Illuminance.CurrentValue; //TODO: more realistic implementation

            Decorators.OnTick(sink);
        }
Example #3
0
        public override void OnTick(PacketSink sink)
        {
            if (Random.Next(2) == 0)
            {
                Illuminance.CurrentValue++;
            }
            else
            {
                Illuminance.CurrentValue--;
            }

            AnalogValue.CurrentValue = Illuminance.CurrentValue; //TODO: more realistic implementation

            Decorators.OnTick(sink);
        }
Example #4
0
        private void ProcessValueCallback(PacketSink sink)
        {
            if (ValueCallbackPeriod == 0)
            {
                return;
            }

            long elapsedTime = Environment.TickCount - LastCallbackTime;

            if (elapsedTime > ValueCallbackPeriod && !CurrentValue.Equals(LastCallbackValue))
            {
                var packet = new Packet(UID, 0, FunctionValueCallback, 0, false);
                packet.Payload = LEConverter.GetConverter <T>().GetBytes(CurrentValue);
                sink.SendPacket(packet);

                ResetValueCallback();
            }
        }
 public override void OnTick(PacketSink sink)
 {
     RandomizeTemperature();
     Temperature.OnTick(sink);
 }
 public override void OnTick(PacketSink sink)
 {
     RandomizeValues();
     Decorators.OnTick(sink);
 }
 public abstract void OnTick(PacketSink sink);
 public abstract void OnTick(PacketSink sink);
 public override void OnTick(PacketSink sink)
 {
     RandomizeValues();
     Decorators.OnTick(sink);
 }
 public override void OnTick(PacketSink sink)
 {
     RandomizeTemperature();
     Temperature.OnTick(sink);
 }