Example #1
0
        /// <summary>
        /// クライアントの準備完了を受信した
        /// </summary>
        /// <param name="Stream">ストリーム</param>
        /// <returns>レスポンスパケット</returns>
        private IPacket OnRecvClientReady(IDictionaryStream Stream)
        {
            var Request = new PacketClientReady();

            Request.Serialize(Stream);

            // とりあえずダミーデータでも投げる
            var Id       = Parent.ConnectionId;
            var Pos      = new Vec3(1.0f, 0.0f, -3.0f);
            var Response = new PacketServerReady(Id, Pos);

            Parent.SetNextState(new GameStateActive(Parent));
            return(Response);
        }
Example #2
0
        void Awake()
        {
            var ControlUIHandler = UIManager.Instance.Show <ControlInputs>("ControlInputs");

            NetworkCore.Instance.SendRequest(new PacketClientReady(), EPacketID.ServerReady, (Stream) =>
            {
                var Response = new PacketServerReady();
                Response.Serialize(Stream);
                //var Id = Response.CharacterId;
                // TODO;PlayerManagerクラスを定義してそこに投げる
                var Pos         = Response.Position.ToVector3();
                var SpawnPlayer = Player.Spawn(Pos);
                SpawnPlayer.SetupAsLocalPlayer(ControlUIHandler.Instance.MoveInput);
            });
        }