/// <summary>Sets the ready.</summary>
        public void SetReady()
        {
            ClientManager.Instance.playersInSession[ClientManager.Instance.MyID].Status = 1;
            ReadyEnabled = "False";

            PacketSend.ClientStatus(1);
        }
        /// <summary>Queues the user again by reconnecting them to the lobby.</summary>
        public void queueAgain()
        {
            ClientManager.Instance.playersInSession[ClientManager.Instance.MyID].ResetState();

            PacketSend.ClientStatus(0);

            mainWindow.SetNewView(Screens.MULTIPLAYER_MENU_RC);
        }
        /// <summary>Handles the MultiplayerNewGameEvent event.</summary>
        /// <param name="message">The message.</param>
        public void Handle(MultiplayerNewGameEvent message)
        {
            ClientManager.Instance.playersInSession[ClientManager.Instance.MyID].Status = 2;
            myEvents.getAggregator().Unsubscribe(this);

            PacketSend.ClientStatus(2);

            LoadMultiPlayer();
        }