public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteUInt32(gameid); outpack.WriteUInt32(sortid); outpack.WriteBuff(item.GetBuffer()); //outpack.WriteInt32(playerid); //outpack.WriteUInt32(itemid); //outpack.WriteUInt16(postion); //outpack.WriteByte(stronglv); //outpack.WriteByte(gemcount); //outpack.WriteUInt32(gem1); //outpack.WriteUInt32(gem2); //outpack.WriteString(forgename); //outpack.WriteUInt16(amount); //outpack.WriteInt32(war_ghost_exp); //outpack.WriteByte(di_attack); //outpack.WriteByte(shui_attack); //outpack.WriteByte(huo_attack); //outpack.WriteByte(feng_attack); //outpack.WriteInt32(property); //outpack.WriteByte(gem3); //outpack.WriteInt32(god_strong); //outpack.WriteInt32(god_exp); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public static void SendConnectMapServer(GameSession session, int key, int key2) { byte[] defdata = { 232, 16, 67, 3 }; byte[] defdata2 = { 121, 39, 0, 0, 49, 50, 48, 46, 49, 51, 50, 46, 54, 57, 46, 49, 52, 55, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; byte[] ipdata = Coding.GetDefauleCoding().GetBytes(m_GameServerIP); PacketOut packout = new PacketOut(session.GetGamePackKeyEx()); packout.WriteUInt16(84); packout.WriteUInt16(PacketProtoco.S_GAMESERVERINFO); packout.WriteInt32(key); packout.WriteInt32(key2); packout.WriteInt32(m_GameServerPort); packout.WriteBuff(defdata); packout.WriteBuff(ipdata); for (int i = 0; i < 28 - ipdata.Length; i++) { packout.WriteByte(0); } packout.WriteBuff(defdata2); defdata = packout.Flush(); server.SendData(session.m_Socket, defdata); }
//构造封包 public byte[] StructurePack(byte[] pDataBytes) { uint dataCK = m_Encrypt.GetCRC16(pDataBytes); //包头 PacketOut PackHead = new PacketOut(); PackHead.WriteUInt16((UInt16)GamePackEx.DEFAULT_TAG); PackHead.WriteUInt16((UInt16)pDataBytes.Length); PackHead.WriteUInt16((UInt16)dataCK); PackHead.WriteUInt16(this.HEADER_CHECK_KEY); this.HEADER_CHECK_KEY++; if (this.HEADER_CHECK_KEY > 0xFFFF) { this.HEADER_CHECK_KEY = 0; } PackHead.WriteInt32(0); PackHead.WriteInt32(0); //计算包头CRC byte[] HeaderBytes = PackHead.GetBuffer(); uint headerCRC = m_Encrypt.GetCRC16(HeaderBytes); byte[] crc_data = BitConverter.GetBytes(headerCRC); Buffer.BlockCopy(crc_data, 0, HeaderBytes, 6, sizeof(int)); m_Encrypt.Encode(HeaderBytes, 4, 4); PacketOut pack = new PacketOut(); pack.WriteBuff(HeaderBytes); pack.WriteBuff(pDataBytes); return(pack.GetBuffer()); }
public void SetTrading(bool v) { mIsTrad = v; PacketOut outpack = null; if (mIsTrad) { PlayerObject target = UserEngine.Instance().FindPlayerObjectToTypeID(GetTradTarget()); if (target == null) { SetTrading(false); return; } outpack = new PacketOut(target.GetGamePackKeyEx()); outpack.WriteUInt16(16); outpack.WriteUInt16(1056); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteUInt32(3); outpack.WriteUInt32(1); target.SendData(outpack.Flush()); } else { byte[] data = { 16, 0, 32, 4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0 }; outpack = new PacketOut(play.GetGamePackKeyEx()); outpack.WriteBuff(data); play.SendData(outpack.Flush()); play.LeftNotice("交易失败!"); //返还魔石、金币 道具与装备 play.ChangeAttribute(GameStruct.UserAttribute.GOLD, mnGold); if (mnGameGold > 0) { play.ChangeAttribute(GameStruct.UserAttribute.GAMEGOLD, mnGameGold); } if (mnGold > 0) { play.ChangeAttribute(GameStruct.UserAttribute.GOLD, mnGameGold); } //装备 for (int i = 0; i < mListItem.Count; i++) { play.GetItemSystem().AddTradItem(mListItem[i]); } //返还幻兽 for (int i = 0; i < mListEudemon.Count; i++) { play.GetEudemonSystem().AddEudemon(mListEudemon[i]); } mListItem.Clear(); mListEudemon.Clear(); } }
//播放动作- //action_id :动作id //play : 参数如果不为空,则只对该角色播放动作,否则广播 public void PlayFaceAcion(uint action_id, PlayerObject play = null) { PacketOut outpack; if (play == null) { outpack = new PacketOut(); } else { outpack = new PacketOut(play.GetGamePackKeyEx()); } outpack.WriteUInt16(28); outpack.WriteUInt16(1010); outpack.WriteUInt32(0); outpack.WriteUInt32(this.GetTypeId()); outpack.WriteUInt32(23855267); outpack.WriteUInt32(mInfo.dir); outpack.WriteUInt32(action_id); outpack.WriteUInt32(9530); byte[] data = outpack.Flush(); if (play != null) { play.SendData(data); return; } //this.RefreshVisibleObject(); foreach (RefreshObject o in mVisibleList.Values) { BaseObject obj = o.obj; if (obj.type == OBJECTTYPE.PLAYER) { PlayerObject _play = obj as PlayerObject; outpack = new PacketOut(_play.GetGamePackKeyEx()); outpack.WriteBuff(data); _play.SendData(outpack.Flush()); } } }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mparam); outpack.WriteString(account); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteUInt32(gameid); outpack.WriteInt32(key); outpack.WriteInt32(key2); outpack.WriteBuff(account); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteInt32(player_id); outpack.WriteBuff(mInfo.GetBuffer()); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuff() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteByte(mType); outpack.WriteString(text); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
//查看摊位 //ptich_obj_id 摊位对象id //page 页码 public void LookPtich(PlayerObject play, uint ptich_obj_id) { int ptich_id = -1; for (int i = 0; i < mListPtichInfo.Count; i++) { if (mListPtichInfo[i].PtichObj == null) { continue; } if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id) { ptich_id = i; break; } } if (ptich_id == -1) { return; } // 摊位信息 byte[] senddata = { 42, 0, 105, 4, 244, 1, 0, 0, 64, 66, 15, 0, 36, 52, 156, 8, 3, 0, 0, 0, 30, 214, 44, 135, 2, 0, 0, 0, 164, 3, 178, 5, 1, 0 }; PacketOut outpack = new PacketOut(); outpack.WriteBuff(senddata); outpack.WriteInt16((short)(ptich_id + 1)); byte[] data2 = { 1, 4, 202, 165, 213, 189 }; outpack.WriteBuff(data2); play.SendData(outpack.Flush(), true); //出售的道具信息 for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++) { RoleItemInfo item_info = null; RoleData_Eudemon eudemon = null; if (mListPtichInfo[ptich_id].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon( mListPtichInfo[ptich_id].mSellItemList[i].item_id); if (eudemon == null) { continue; } item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid); } else { item_info = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem( mListPtichInfo[ptich_id].mSellItemList[i].item_id); } if (item_info != null) { NetMsg.MsgPtichItemInfo msg = new NetMsg.MsgPtichItemInfo(item_info, ptich_obj_id, mListPtichInfo[ptich_id].mSellItemList[i].price, mListPtichInfo[ptich_id].mSellItemList[i].sell_type); play.SendData(msg.GetBuffer(), true); //发送幻兽信息 if (item_info.typeid >= IDManager.eudemon_start_id) { mListPtichInfo[ptich_id].play.GetEudemonSystem().SendLookPtichEudemonInfo(play, eudemon); // play.GetEudemonSystem().SendEudemonInfo(eudemon, false, true); } } } //道具id //摊位对象id //魔石价格 //道具基础id //最大损耗 172, 38, //当前损耗 172, 38, //摊位栏 3 //是否鉴定 0.已鉴定 1.未鉴定 //未知 50 //第一个宝石 30 //第二个宝石 30 //未知 0,0 //强化等级 12 //32.未知 //33.未知 //34.未知 //35.未知 //36/37.38.39 未知 //40.41. 战魂等级 //42-51 未知 //52 地攻击 //53 水攻击 //54 火攻击 //55 风攻击 //56 特效 //64 第三个宝石 // byte[] data = { 101, 0, 84, 4, 13, 11, 150, 7, 67,162,1,0, 172, 13, 0, 0, 132, 70, 2, 0, 172, 38, 172, 38, 3, 0, 50, 30, 30, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 10, 209, 215, 253, 136, 133, 101, 159, 111, 235, 112, 0, 0, 0, 0, 0 }; // play.SendData(GameServer.PtichData, true); //107075 // 收到网络协议:长度:98协议号:1108 //byte[] data1 = { 98, 0, 84, 4, 110, 134, 61, 138, 67, 162, 1, 0, 14, 0, 0, 0, 118, 91, 16, 0, 0, 0, 0, 0, 3, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 9, 198, 230, 210, 236, 202, 222, 79, 208, 205, 0, 0, 0 }; //play.SendData(data1,true); //收到网络协议:长度:24协议号:2037 //byte[] data3 = {24,0,245,7,3,0,0,0,110,134,61,138,1,0,0,0,24,0,0,0,138,2,0,0}; // play.SendData(data3,true); ////收到网络协议:长度:496协议号:2037 // byte[] data4 = { 240, 1, 245, 7, 3, 0, 0, 0, 110, 134, 61, 138, 60, 0, 0, 0, 6, 0, 0, 0, 159, 8, 0, 0, 7, 0, 0, 0, 159, 8, 0, 0, 10, 0, 0, 0, 81, 0, 0, 0, 8, 0, 0, 0, 150, 0, 0, 0, 9, 0, 0, 0, 83, 94, 121, 19, 55, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 2, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 2, 0, 0, 0, 21, 0, 0, 0, 5, 0, 0, 0, 23, 0, 0, 0, 1, 0, 0, 0, 25, 0, 0, 0, 244, 5, 0, 0, 26, 0, 0, 0, 33, 5, 0, 0, 27, 0, 0, 0, 165, 3, 0, 0, 28, 0, 0, 0, 19, 0, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 73, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 59, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 61, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 11, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 74, 0, 0, 0, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 77, 0, 0, 0, 0, 0, 0, 0, 78, 0, 0, 0, 0, 0, 0, 0, 79, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 81, 0, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 0, 24, 0, 0, 0, 138, 2, 0, 0, 13, 0, 0, 0, 50, 0, 0, 0, 1, 0, 0, 0, 13, 4, 0, 0, 0, 0, 0, 0, 204, 5, 0, 0, 3, 0, 0, 0, 231, 2, 0, 0, 2, 0, 0, 0, 11, 4, 0, 0, 4, 0, 0, 0, 47, 2, 0, 0, 5, 0, 0, 0, 190, 2, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 66, 0, 0, 0, 0, 0, 0, 0, 82, 0, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 176, 10, 0, 0, 37, 0, 0, 0, 235, 49, 0, 0, 38, 0, 0, 0, 79, 71, 0, 0, 39, 0, 0, 0, 168, 35, 0, 0, 40, 0, 0, 0, 235, 49, 0, 0, 41, 0, 0, 0, 225, 26, 0, 0, 42, 0, 0, 0, 179, 32, 0, 0, 83, 0, 0, 0, 50, 0, 0, 0 }; // play.SendData(data4, true); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteInt32(list_item.Count); for (int i = 0; i < list_item.Count; i++) { outpack.WriteBuff(list_item[i].GetBuffer()); } outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteUInt32(gameid); outpack.WriteInt32(accountid); outpack.WriteString(name); outpack.WriteUInt32(lookface); outpack.WriteByte(profession); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteUInt32(id); outpack.WriteString(name); outpack.WriteByte(title); outpack.WriteInt32(leader_id); outpack.WriteString(leader_name); outpack.WriteLong(money); outpack.WriteString(notice); outpack.WriteInt32(list_member.Count); for (int i = 0; i < list_member.Count; i++) { outpack.WriteBuff(list_member[i].GetBuffer()); } return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteInt32(accountid); outpack.WriteBool(IsExit); outpack.WriteString(name); outpack.WriteUInt32(lookface); outpack.WriteUInt32(hair); outpack.WriteByte(level); outpack.WriteInt32(exp); outpack.WriteUInt32(life); outpack.WriteUInt32(mana); outpack.WriteByte(profession); outpack.WriteInt16(pk); outpack.WriteLong(gold); outpack.WriteLong(gamegold); outpack.WriteLong(stronggold); outpack.WriteUInt32(mapid); outpack.WriteInt16(x); outpack.WriteInt16(y); outpack.WriteString(hotkey); outpack.WriteULong(guanjue); outpack.WriteByte(godlevel); outpack.WriteByte(maxeudemon); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteInt32(ownerid); outpack.WriteInt32(key); outpack.WriteInt32(key2); outpack.WriteInt32(mListMagic.Count); for (int i = 0; i < mListMagic.Count; i++) { MagicInfo item = mListMagic[i]; outpack.WriteInt32(item.id); outpack.WriteUInt32(item.magicid); outpack.WriteByte(item.level); outpack.WriteUInt32(item.exp); } outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteByte(ret); outpack.WriteInt32(play_id); outpack.WriteInt32(legion_id); outpack.WriteLong(money); outpack.WriteUInt32(boss_id); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteInt32(playerid); outpack.WriteInt32(key); outpack.WriteInt32(key2); outpack.WriteInt32(mListItem.Count); for (int i = 0; i < mListItem.Count; i++) { RoleData_Item item = mListItem[i]; outpack.WriteBuff(item.GetBuffer()); //outpack.WriteUInt32(item.id); //outpack.WriteUInt32(item.itemid); //outpack.WriteUInt16(item.postion); //outpack.WriteByte(item.stronglv); //outpack.WriteByte(item.gemcount); //outpack.WriteUInt32(item.gem1); //outpack.WriteUInt32(item.gem2); //outpack.WriteString(item.forgename); //outpack.WriteUInt16(item.amount); //outpack.WriteInt32(item.war_ghost_exp); //outpack.WriteByte(item.di_attack); //outpack.WriteByte(item.shui_attack); //outpack.WriteByte(item.huo_attack); //outpack.WriteByte(item.feng_attack); //outpack.WriteInt32(item.property); //outpack.WriteByte(item.gem3); //outpack.WriteInt32(item.god_strong); //outpack.WriteInt32(item.god_exp); } outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }
public byte[] GetBuffer() { PacketOut outpack = new PacketOut(); outpack.WriteBuff(InternalPacket.HEAD); outpack.WriteUInt16(mParam); outpack.WriteUInt32(gameid); outpack.WriteString(name); outpack.WriteBuff(InternalPacket.TAIL); return outpack.GetBuffer(); }