bool PacketLogHandler(GameClient client, Direction direction, RawPacket packet)
        {
            _writer.Write(new PacketLogEntry(DateTime.Now, client.Proxy.Info.Id, direction,
                                             client.Proxy.Processor.Serializer.GameMessages.NameToCode[packet.Name], packet.Payload));

            return(true);
        }
Example #2
0
        public void Start()
        {
            var serializer = _context.Serializer;

            _writer = new PacketLogWriter(serializer.Region, serializer.GameMessages,
                                          serializer.SystemMessages, _context.Proxies.Select(x => x.Info).ToArray(),
                                          Configuration.LogDirectory, Configuration.LogFileNameFormat,
                                          Configuration.CompressLogs);

            _context.Dispatch.AddHandler((client, direction, code, packet, flags) =>
            {
                _writer.Write(new PacketLogEntry(DateTime.Now, client.Proxy.Info.Id, direction,
                                                 code, packet.Payload));

                return(true);
            }, new PacketFilter(long.MinValue).WithSilenced(null));

            _log.Basic("Packet logger plugin started");
        }