Example #1
0
        public void SendGuildQuery(ClientClass client, uint guildId)
        {
            if (guildId == 0L)
            {
                return;
            }
            // WARNING: This opcode is used also in character enum, so there must not be used any references to CharacterObject, only ClientClass

            // DONE: Load the guild if it doesn't exist in the memory
            if (GuilDs.ContainsKey(guildId) == false)
            {
                var tmpGuild = new Guild(guildId);
                GuilDs.Add(guildId, tmpGuild);
            }

            var response = new PacketClass(Opcodes.SMSG_GUILD_QUERY_RESPONSE);

            response.AddUInt32(guildId);
            response.AddString(GuilDs[guildId].Name);
            for (var i = 0; i <= 9; i++)
            {
                response.AddString(GuilDs[guildId].Ranks[i]);
            }
            response.AddInt32(GuilDs[guildId].EmblemStyle);
            response.AddInt32(GuilDs[guildId].EmblemColor);
            response.AddInt32(GuilDs[guildId].BorderStyle);
            response.AddInt32(GuilDs[guildId].BorderColor);
            response.AddInt32(GuilDs[guildId].BackgroundColor);
            response.AddInt32(0);
            client.Send(response);
            response.Dispose();
        }
Example #2
0
        public void On_CMSG_GMTICKET_GETTICKET(PacketClass packet, ClientClass client)
        {
            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GMTICKET_GETTICKET", client.IP, client.Port);
            var smsgGmticketGetticket = new PacketClass(Opcodes.SMSG_GMTICKET_GETTICKET);
            var mySqlResult           = new DataTable();

            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT * FROM characters_tickets WHERE char_guid = {0};", client.Character.Guid), ref mySqlResult);
            if (mySqlResult.Rows.Count > 0)
            {
                smsgGmticketGetticket.AddInt32((int)GmTicketGetResult.GMTICKET_AVAILABLE);
                smsgGmticketGetticket.AddString(Conversions.ToString(mySqlResult.Rows[0]["ticket_text"]));
            }
            else
            {
                smsgGmticketGetticket.AddInt32((int)GmTicketGetResult.GMTICKET_NOTICKET);
            }

            client.Send(smsgGmticketGetticket);
            smsgGmticketGetticket.Dispose();
            var smsgQueryTimeResponse = new PacketClass(Opcodes.SMSG_QUERY_TIME_RESPONSE);

            smsgQueryTimeResponse.AddInt32(_clusterServiceLocator.NativeMethods.timeGetTime("")); // GetTimestamp(Now))
            client.Send(smsgQueryTimeResponse);
            smsgQueryTimeResponse.Dispose();
        }
Example #3
0
        public void On_CMSG_GUILD_LEAVE(PacketClass packet, ClientClass client)
        {
            // packet.GetInt16()

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GUILD_LEAVE", client.IP, client.Port);

            // DONE: Checks
            if (!client.Character.IsInGuild)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD);
                return;
            }

            if (client.Character.IsGuildLeader)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_QUIT_S, GuildError.GUILD_LEADER_LEAVE);
                return;
            }

            _clusterServiceLocator.WcGuild.RemoveCharacterFromGuild(client.Character);
            _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_QUIT_S, GuildError.GUILD_PLAYER_NO_MORE_IN_GUILD, client.Character.Name);
            var response = new PacketClass(Opcodes.SMSG_GUILD_EVENT);

            response.AddInt8((byte)GuildEvent.LEFT);
            response.AddInt8(1);
            response.AddString(client.Character.Name);
            var argnotTo = 0UL;

            _clusterServiceLocator.WcGuild.BroadcastToGuild(response, client.Character.Guild, notTo: argnotTo);
            response.Dispose();
        }
Example #4
0
            public void SendGroupList()
            {
                var groupCount = GetMembersCount();

                for (byte i = 0, loopTo = (byte)(Members.Length - 1); i <= loopTo; i++)
                {
                    if (Members[i] is object)
                    {
                        var packet = new PacketClass(Opcodes.SMSG_GROUP_LIST);
                        packet.AddInt8((byte)Type);                                    // GroupType 0:Party 1:Raid
                        var memberFlags = (byte)(i / _clusterServiceLocator.GlobalConstants.GROUP_SUBGROUPSIZE);
                        // If Members(i).GroupAssistant Then MemberFlags = MemberFlags Or &H1
                        packet.AddInt8(memberFlags);
                        packet.AddInt32(groupCount - 1);
                        for (byte j = 0, loopTo1 = (byte)(Members.Length - 1); j <= loopTo1; j++)
                        {
                            if (Members[j] is object && !ReferenceEquals(Members[j], Members[i]))
                            {
                                packet.AddString(Members[j].Name);
                                packet.AddUInt64(Members[j].Guid);
                                if (Members[j].IsInWorld)
                                {
                                    packet.AddInt8(1);                           // CharOnline?
                                }
                                else
                                {
                                    packet.AddInt8(0);
                                }                           // CharOnline?

                                memberFlags = (byte)(j / _clusterServiceLocator.GlobalConstants.GROUP_SUBGROUPSIZE);
                                // If Members(j).GroupAssistant Then MemberFlags = MemberFlags Or &H1
                                packet.AddInt8(memberFlags);
                            }
                        }

                        packet.AddUInt64(Members[Leader].Guid);
                        packet.AddInt8((byte)LootMethod);
                        if (_lootMaster != 255)
                        {
                            packet.AddUInt64(Members[_lootMaster].Guid);
                        }
                        else
                        {
                            packet.AddUInt64(0UL);
                        }
                        packet.AddInt8((byte)LootThreshold);
                        packet.AddInt16(0);
                        if (Members[i].Client is object)
                        {
                            Members[i].Client.Send(packet);
                        }

                        packet.Dispose();
                    }
                }
            }
Example #5
0
        public void SendGuildResult(ClientClass client, GuildCommand command, GuildError result, string text = "")
        {
            var response = new PacketClass(Opcodes.SMSG_GUILD_COMMAND_RESULT);

            response.AddInt32((int)command);
            response.AddString(text);
            response.AddInt32((int)result);
            client.Send(response);
            response.Dispose();
        }
Example #6
0
        public void SendPartyResult(ClientClass objCharacter, string name, PartyCommand operation, PartyCommandResult result)
        {
            var response = new PacketClass(Opcodes.SMSG_PARTY_COMMAND_RESULT);

            response.AddInt32((byte)operation);
            response.AddString(name);
            response.AddInt32((byte)result);
            objCharacter.Send(response);
            response.Dispose();
        }
Example #7
0
 public void On_CMSG_GUILD_DECLINE(PacketClass packet, ClientClass client)
 {
     client.Character.GuildInvited = 0U;
     if (_clusterServiceLocator.WorldCluster.CharacteRs.ContainsKey((ulong)Conversions.ToLong(client.Character.GuildInvitedBy)))
     {
         var response = new PacketClass(Opcodes.SMSG_GUILD_DECLINE);
         response.AddString(client.Character.Name);
         _clusterServiceLocator.WorldCluster.CharacteRs[(ulong)Conversions.ToLong(client.Character.GuildInvitedBy)].Client.Send(response);
         response.Dispose();
     }
 }
Example #8
0
        public void On_CMSG_WHOIS(PacketClass packet, ClientClass client)
        {
            packet.GetInt16();
            var name = packet.GetString();

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_WHOIS [{2}]", client.IP, client.Port, name);
            var response = new PacketClass(Opcodes.SMSG_WHOIS);

            response.AddString("This feature is not available yet.");
            client.Send(response);
            response.Dispose();
        }
Example #9
0
 public void On_CMSG_GROUP_DECLINE(PacketClass packet, ClientClass client)
 {
     _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GROUP_DECLINE", client.IP, client.Port);
     if (client.Character.GroupInvitedFlag)
     {
         var response = new PacketClass(Opcodes.SMSG_GROUP_DECLINE);
         response.AddString(client.Character.Name);
         client.Character.Group.GetLeader().Client.Send(response);
         response.Dispose();
         client.Character.Group.CheckMembers();
         client.Character.Group            = null;
         client.Character.GroupInvitedFlag = false;
     }
 }
Example #10
0
 // Members Options
 public void SendGuildMotd(WcHandlerCharacter.CharacterObject objCharacter)
 {
     if (objCharacter.IsInGuild)
     {
         if (!string.IsNullOrEmpty(objCharacter.Guild.Motd))
         {
             var response = new PacketClass(Opcodes.SMSG_GUILD_EVENT);
             response.AddInt8((byte)GuildEvent.MOTD);
             response.AddInt8(1);
             response.AddString(objCharacter.Guild.Motd);
             objCharacter.Client.Send(response);
             response.Dispose();
         }
     }
 }
Example #11
0
        public void NotifyGuildStatus(WcHandlerCharacter.CharacterObject objCharacter, GuildEvent status)
        {
            if (objCharacter.Guild is null)
            {
                return;
            }
            var statuspacket = new PacketClass(Opcodes.SMSG_GUILD_EVENT);

            statuspacket.AddInt8((byte)status);
            statuspacket.AddInt8(1);
            statuspacket.AddString(objCharacter.Name);
            statuspacket.AddInt8(0);
            statuspacket.AddInt8(0);
            statuspacket.AddInt8(0);
            BroadcastToGuild(statuspacket, objCharacter.Guild, objCharacter.Guid);
            statuspacket.Dispose();
        }
Example #12
0
            public void NewLeader(WcHandlerCharacter.CharacterObject leaver = null)
            {
                byte chosenMember  = 255;
                var  newLootMaster = false;

                for (byte i = 0, loopTo = (byte)(Members.Length - 1); i <= loopTo; i++)
                {
                    if (Members[i] is object && Members[i].Client is object)
                    {
                        if (leaver is object && ReferenceEquals(leaver, Members[i]))
                        {
                            if (i == _lootMaster)
                            {
                                newLootMaster = true;
                            }
                            if (chosenMember != 255)
                            {
                                break;
                            }
                        }
                        else if (Members[i].GroupAssistant && chosenMember == 255)
                        {
                            chosenMember = i;
                        }
                        else if (chosenMember == 255)
                        {
                            chosenMember = i;
                        }
                    }
                }

                if (chosenMember != 255)
                {
                    Leader = chosenMember;
                    if (newLootMaster)
                    {
                        _lootMaster = Leader;
                    }
                    var response = new PacketClass(Opcodes.SMSG_GROUP_SET_LEADER);
                    response.AddString(Members[Leader].Name);
                    Broadcast(response);
                    response.Dispose();
                    _clusterServiceLocator.WcNetwork.WorldServer.GroupSendUpdate(Id);
                }
            }
Example #13
0
            public void SetLeader(WcHandlerCharacter.CharacterObject objCharacter)
            {
                for (byte i = 0, loopTo = (byte)Members.Length; i <= loopTo; i++)
                {
                    if (ReferenceEquals(Members[i], objCharacter))
                    {
                        Leader = i;
                        break;
                    }
                }

                var packet = new PacketClass(Opcodes.SMSG_GROUP_SET_LEADER);

                packet.AddString(objCharacter.Name);
                Broadcast(packet);
                packet.Dispose();
                _clusterServiceLocator.WcNetwork.WorldServer.GroupSendUpdate(Id);
                SendGroupList();
            }
Example #14
0
        public void On_CMSG_GUILD_ACCEPT(PacketClass packet, ClientClass client)
        {
            if (client.Character.GuildInvited == 0L)
            {
                throw new ApplicationException("Character accepting guild invitation whihtout being invited.");
            }
            _clusterServiceLocator.WcGuild.AddCharacterToGuild(client.Character, (int)client.Character.GuildInvited);
            client.Character.GuildInvited = 0U;
            var response = new PacketClass(Opcodes.SMSG_GUILD_EVENT);

            response.AddInt8((byte)GuildEvent.JOINED);
            response.AddInt8(1);
            response.AddString(client.Character.Name);
            var argnotTo = 0UL;

            _clusterServiceLocator.WcGuild.BroadcastToGuild(response, client.Character.Guild, notTo: argnotTo);
            response.Dispose();
            _clusterServiceLocator.WcGuild.SendGuildRoster(client.Character);
            _clusterServiceLocator.WcGuild.SendGuildMotd(client.Character);
        }
Example #15
0
        public void On_CMSG_GUILD_MOTD(PacketClass packet, ClientClass client)
        {
            // Isn't the client even sending a null terminator for the motd if it's empty?
            if (packet.Data.Length - 1 < 6)
            {
                return;
            }
            packet.GetInt16();
            var motd = "";

            if (packet.Length != 4)
            {
                motd = packet.GetString().Replace("\"", "_").Replace("'", "_");
            }
            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GUILD_MOTD", client.IP, client.Port);
            if (!client.Character.IsInGuild)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD);
                return;
            }

            if (!client.Character.IsGuildRightSet(GuildRankRights.GR_RIGHT_SETMOTD))
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PERMISSIONS);
                return;
            }

            client.Character.Guild.Motd = motd;
            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Update(string.Format("UPDATE guilds SET guild_MOTD = '{1}' WHERE guild_id = '{0}';", client.Character.Guild.Id, motd));
            var response = new PacketClass(Opcodes.SMSG_GUILD_EVENT);

            response.AddInt8((byte)GuildEvent.MOTD);
            response.AddInt8(1);
            response.AddString(motd);

            // DONE: Send message to everyone in the guild
            var argnotTo = 0UL;

            _clusterServiceLocator.WcGuild.BroadcastToGuild(response, client.Character.Guild, notTo: argnotTo);
            response.Dispose();
        }
Example #16
0
        public void On_CMSG_GUILD_INFO(PacketClass packet, ClientClass client)
        {
            packet.GetInt16();
            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GUILD_INFO", client.IP, client.Port);
            if (!client.Character.IsInGuild)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD);
                return;
            }

            var response = new PacketClass(Opcodes.SMSG_GUILD_INFO);

            response.AddString(client.Character.Guild.Name);
            response.AddInt32(client.Character.Guild.CDay);
            response.AddInt32(client.Character.Guild.CMonth);
            response.AddInt32(client.Character.Guild.CYear);
            response.AddInt32(0);
            response.AddInt32(0);
            client.Send(response);
            response.Dispose();
        }
Example #17
0
        public void On_CMSG_NAME_QUERY(PacketClass packet, ClientClass client)
        {
            if (packet.Data.Length - 1 < 13)
            {
                return;
            }
            packet.GetInt16();
            var guid = packet.GetUInt64();

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_NAME_QUERY [GUID={2:X}]", client.IP, client.Port, guid);
            if (_clusterServiceLocator.CommonGlobalFunctions.GuidIsPlayer(guid) && _clusterServiceLocator.WorldCluster.CharacteRs.ContainsKey(guid))
            {
                var smsgNameQueryResponse = new PacketClass(Opcodes.SMSG_NAME_QUERY_RESPONSE);
                smsgNameQueryResponse.AddUInt64(guid);
                smsgNameQueryResponse.AddString(_clusterServiceLocator.WorldCluster.CharacteRs[guid].Name);
                smsgNameQueryResponse.AddInt32((byte)_clusterServiceLocator.WorldCluster.CharacteRs[guid].Race);
                smsgNameQueryResponse.AddInt32(_clusterServiceLocator.WorldCluster.CharacteRs[guid].Gender);
                smsgNameQueryResponse.AddInt32((byte)_clusterServiceLocator.WorldCluster.CharacteRs[guid].Classe);
                smsgNameQueryResponse.AddInt8(0);
                client.Send(smsgNameQueryResponse);
                smsgNameQueryResponse.Dispose();
            }
            else
            {
                // DONE: Send it to the world server if it wasn't found in the cluster
                try
                {
                    client.Character.GetWorld.ClientPacket(client.Index, packet.Data);
                }
                catch
                {
                    _clusterServiceLocator.WcNetwork.WorldServer.Disconnect("NULL", new List <uint> {
                        client.Character.Map
                    });
                }
            }
        }
Example #18
0
        public void On_CMSG_GROUP_INVITE(PacketClass packet, ClientClass client)
        {
            if (packet.Data.Length - 1 < 6)
            {
                return;
            }
            packet.GetInt16();
            var name = _clusterServiceLocator.Functions.CapitalizeName(packet.GetString());

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GROUP_INVITE [{2}]", client.IP, client.Port, name);
            var guid = 0UL;

            _clusterServiceLocator.WorldCluster.CharacteRsLock.AcquireReaderLock(_clusterServiceLocator.GlobalConstants.DEFAULT_LOCK_TIMEOUT);
            foreach (var character in _clusterServiceLocator.WorldCluster.CharacteRs)
            {
                if (_clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(character.Value.Name) == _clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(name))
                {
                    guid = character.Value.Guid;
                    break;
                }
            }

            _clusterServiceLocator.WorldCluster.CharacteRsLock.ReleaseReaderLock();
            var errCode = PartyCommandResult.INVITE_OK;

            // TODO: InBattlegrounds: INVITE_RESTRICTED
            if (guid == 0m)
            {
                errCode = PartyCommandResult.INVITE_NOT_FOUND;
            }
            else if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].IsInWorld == false)
            {
                errCode = PartyCommandResult.INVITE_NOT_FOUND;
            }
            else if (_clusterServiceLocator.Functions.GetCharacterSide((byte)_clusterServiceLocator.WorldCluster.CharacteRs[guid].Race) != _clusterServiceLocator.Functions.GetCharacterSide((byte)client.Character.Race))
            {
                errCode = PartyCommandResult.INVITE_NOT_SAME_SIDE;
            }
            else if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].IsInGroup)
            {
                errCode = PartyCommandResult.INVITE_ALREADY_IN_GROUP;
                var denied = new PacketClass(Opcodes.SMSG_GROUP_INVITE);
                denied.AddInt8(0);
                denied.AddString(client.Character.Name);
                _clusterServiceLocator.WorldCluster.CharacteRs[guid].Client.Send(denied);
                denied.Dispose();
            }
            else if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].IgnoreList.Contains(client.Character.Guid))
            {
                errCode = PartyCommandResult.INVITE_IGNORED;
            }
            else if (!client.Character.IsInGroup)
            {
                var newGroup = new Group(client.Character, _clusterServiceLocator);
                // TODO: Need to do fully test this
                _clusterServiceLocator.WorldCluster.CharacteRs[guid].Group            = newGroup;
                _clusterServiceLocator.WorldCluster.CharacteRs[guid].GroupInvitedFlag = true;
            }
            else if (client.Character.Group.IsFull)
            {
                errCode = PartyCommandResult.INVITE_PARTY_FULL;
            }
            else if (client.Character.IsGroupLeader == false && client.Character.GroupAssistant == false)
            {
                errCode = PartyCommandResult.INVITE_NOT_LEADER;
            }
            else
            {
                _clusterServiceLocator.WorldCluster.CharacteRs[guid].Group            = client.Character.Group;
                _clusterServiceLocator.WorldCluster.CharacteRs[guid].GroupInvitedFlag = true;
            }

            SendPartyResult(client, name, PartyCommand.PARTY_OP_INVITE, errCode);
            if (errCode == PartyCommandResult.INVITE_OK)
            {
                var invited = new PacketClass(Opcodes.SMSG_GROUP_INVITE);
                invited.AddInt8(1);
                invited.AddString(client.Character.Name);
                _clusterServiceLocator.WorldCluster.CharacteRs[guid].Client.Send(invited);
                invited.Dispose();
            }
        }
Example #19
0
        public void SendGuildRoster(WcHandlerCharacter.CharacterObject objCharacter)
        {
            if (!objCharacter.IsInGuild)
            {
                return;
            }

            // DONE: Count the ranks
            byte guildRanksCount = 0;

            for (var i = 0; i <= 9; i++)
            {
                if (!string.IsNullOrEmpty(objCharacter.Guild.Ranks[i]))
                {
                    guildRanksCount = (byte)(guildRanksCount + 1);
                }
            }

            // DONE: Count the members
            var members = new DataTable();

            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query("SELECT char_online, char_guid, char_name, char_class, char_level, char_zone_id, char_logouttime, char_guildRank, char_guildPNote, char_guildOffNote FROM characters WHERE char_guildId = " + objCharacter.Guild.Id + ";", ref members);
            var response = new PacketClass(Opcodes.SMSG_GUILD_ROSTER);

            response.AddInt32(members.Rows.Count);
            response.AddString(objCharacter.Guild.Motd);
            response.AddString(objCharacter.Guild.Info);
            response.AddInt32(guildRanksCount);
            for (var i = 0; i <= 9; i++)
            {
                if (!string.IsNullOrEmpty(objCharacter.Guild.Ranks[i]))
                {
                    response.AddUInt32(objCharacter.Guild.RankRights[i]);
                }
            }

            var officer = objCharacter.IsGuildRightSet(GuildRankRights.GR_RIGHT_VIEWOFFNOTE);

            for (int i = 0, loopTo = members.Rows.Count - 1; i <= loopTo; i++)
            {
                if (members.Rows[i].As <byte>("char_online") == 1)
                {
                    response.AddUInt64(members.Rows[i].As <ulong>("char_guid"));
                    response.AddInt8(1);                         // OnlineFlag
                    response.AddString(members.Rows[i].As <string>("char_name"));
                    response.AddInt32(members.Rows[i].As <int>("char_guildRank"));
                    response.AddInt8(members.Rows[i].As <byte>("char_level"));
                    response.AddInt8(members.Rows[i].As <byte>("char_class"));
                    response.AddInt32(members.Rows[i].As <int>("char_zone_id"));
                    response.AddString(members.Rows[i].As <string>("char_guildPNote"));
                    if (officer)
                    {
                        response.AddString(members.Rows[i].As <string>("char_guildOffNote"));
                    }
                    else
                    {
                        response.AddInt8(0);
                    }
                }
                else
                {
                    response.AddUInt64(members.Rows[i].As <ulong>("char_guid"));
                    response.AddInt8(0);                         // OfflineFlag
                    response.AddString(members.Rows[i].As <string>("char_name"));
                    response.AddInt32(members.Rows[i].As <int>("char_guildRank"));
                    response.AddInt8(members.Rows[i].As <byte>("char_level"));
                    response.AddInt8(members.Rows[i].As <byte>("char_class"));
                    response.AddInt32(members.Rows[i].As <int>("char_zone_id"));
                    // 0 = < 1 hour / 0.1 = 2.4 hours / 1 = 24 hours (1 day)
                    // (Time logged out / 86400) = Days offline
                    var daysOffline = (float)((_clusterServiceLocator.Functions.GetTimestamp(DateAndTime.Now) - members.Rows[i].As <uint>("char_logouttime")) / (double)DateInterval.Day);
                    response.AddSingle(daysOffline); // Days offline
                    response.AddString(members.Rows[i].As <string>("char_guildPNote"));
                    if (officer)
                    {
                        response.AddString(members.Rows[i].As <string>("char_guildOffNote"));
                    }
                    else
                    {
                        response.AddInt8(0);
                    }
                }
            }

            objCharacter.Client.Send(response);
            response.Dispose();
        }
Example #20
0
        public void On_CMSG_GUILD_LEADER(PacketClass packet, ClientClass client)
        {
            if (packet.Data.Length - 1 < 6)
            {
                return;
            }
            packet.GetInt16();
            var playerName = packet.GetString();

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GUILD_LEADER [{2}]", client.IP, client.Port, playerName);
            if (playerName.Length < 2)
            {
                return;
            }
            playerName = _clusterServiceLocator.Functions.CapitalizeName(playerName);
            if (!client.Character.IsInGuild)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD);
                return;
            }

            if (!client.Character.IsGuildLeader)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PERMISSIONS);
                return;
            }

            // DONE: Find new leader's GUID
            var mySqlQuery = new DataTable();

            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query("SELECT char_guid, char_guildId, char_guildrank FROM characters WHERE char_name = '" + playerName + "';", ref mySqlQuery);
            if (mySqlQuery.Rows.Count == 0)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_PLAYER_NOT_FOUND, playerName);
                return;
            }

            if (mySqlQuery.Rows[0].As <uint>("char_guildId") != client.Character.Guild.Id)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD_S, playerName);
                return;
            }

            var playerGuid = mySqlQuery.Rows[0].As <ulong>("char_guid");

            client.Character.GuildRank = 1; // Officer
            client.Character.SendGuildUpdate();
            if (_clusterServiceLocator.WorldCluster.CharacteRs.ContainsKey(playerGuid))
            {
                _clusterServiceLocator.WorldCluster.CharacteRs[playerGuid].GuildRank = 0;
                _clusterServiceLocator.WorldCluster.CharacteRs[playerGuid].SendGuildUpdate();
            }

            client.Character.Guild.Leader = playerGuid;
            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Update(string.Format("UPDATE guilds SET guild_leader = \"{1}\" WHERE guild_id = {0};", client.Character.Guild.Id, playerGuid));
            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Update(string.Format("UPDATE characters SET char_guildRank = {0} WHERE char_guid = {1};", 0, playerGuid));
            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Update(string.Format("UPDATE characters SET char_guildRank = {0} WHERE char_guid = {1};", client.Character.GuildRank, client.Character.Guid));

            // DONE: Send notify message
            var response = new PacketClass(Opcodes.SMSG_GUILD_EVENT);

            response.AddInt8((byte)GuildEvent.LEADER_CHANGED);
            response.AddInt8(2);
            response.AddString(client.Character.Name);
            response.AddString(playerName);
            var argnotTo = 0UL;

            _clusterServiceLocator.WcGuild.BroadcastToGuild(response, client.Character.Guild, notTo: argnotTo);
            response.Dispose();
        }
Example #21
0
        public void On_CMSG_MESSAGECHAT(PacketClass packet, ClientClass client)
        {
            if (packet.Data.Length - 1 < 14)
            {
                return;
            }
            packet.GetInt16();
            var msgType     = (ChatMsg)packet.GetInt32();
            var msgLanguage = (LANGUAGES)packet.GetInt32();

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_MESSAGECHAT [{2}:{3}]", client.IP, client.Port, msgType, msgLanguage);
            switch (msgType)
            {
            case var @case when @case == ChatMsg.CHAT_MSG_CHANNEL:
            {
                var channel = packet.GetString();
                if (packet.Data.Length - 1 < 14 + channel.Length)
                {
                    return;
                }
                var message = packet.GetString();

                // DONE: Broadcast to all
                if (_clusterServiceLocator.WsHandlerChannels.ChatChanneLs.ContainsKey(channel))
                {
                    _clusterServiceLocator.WsHandlerChannels.ChatChanneLs[channel].Say(message, (int)msgLanguage, client.Character);
                }

                return;
            }

            case var case1 when case1 == ChatMsg.CHAT_MSG_WHISPER:
            {
                var argname = packet.GetString();
                var toUser  = _clusterServiceLocator.Functions.CapitalizeName(argname);
                if (packet.Data.Length - 1 < 14 + toUser.Length)
                {
                    return;
                }
                var message = packet.GetString();

                // DONE: Handle admin/gm commands
                // If ToUser = "******" AndAlso client.Character.Access > 0 Then
                // client.Character.GetWorld.ClientPacket(Client.Index, packet.Data)
                // Exit Sub
                // End If

                // DONE: Send whisper MSG to receiver
                var guid = 0UL;
                _clusterServiceLocator.WorldCluster.CharacteRsLock.AcquireReaderLock(_clusterServiceLocator.GlobalConstants.DEFAULT_LOCK_TIMEOUT);
                foreach (var character in _clusterServiceLocator.WorldCluster.CharacteRs)
                {
                    if (_clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(character.Value.Name) == _clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(toUser))
                    {
                        guid = character.Value.Guid;
                        break;
                    }
                }

                _clusterServiceLocator.WorldCluster.CharacteRsLock.ReleaseReaderLock();
                if (guid > 0m && _clusterServiceLocator.WorldCluster.CharacteRs.ContainsKey(guid))
                {
                    // DONE: Check if ignoring
                    if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].IgnoreList.Contains(client.Character.Guid) && client.Character.Access < AccessLevel.GameMaster)
                    {
                        // Client.Character.SystemMessage(String.Format("{0} is ignoring you.", ToUser))
                        client.Character.SendChatMessage(guid, "", ChatMsg.CHAT_MSG_IGNORED, (int)LANGUAGES.LANG_UNIVERSAL, "");
                    }
                    else
                    {
                        // To message
                        client.Character.SendChatMessage(guid, message, ChatMsg.CHAT_MSG_WHISPER_INFORM, (int)msgLanguage, "");
                        if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].Dnd == false || client.Character.Access >= AccessLevel.GameMaster)
                        {
                            // From message
                            _clusterServiceLocator.WorldCluster.CharacteRs[guid].SendChatMessage(client.Character.Guid, message, ChatMsg.CHAT_MSG_WHISPER, (int)msgLanguage, "");
                        }
                        else
                        {
                            // DONE: Send the DND message
                            client.Character.SendChatMessage(guid, _clusterServiceLocator.WorldCluster.CharacteRs[guid].AfkMessage, ChatMsg.CHAT_MSG_DND, (int)msgLanguage, "");
                        }

                        // DONE: Send the AFK message
                        if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].Afk)
                        {
                            client.Character.SendChatMessage(guid, _clusterServiceLocator.WorldCluster.CharacteRs[guid].AfkMessage, ChatMsg.CHAT_MSG_AFK, (int)msgLanguage, "");
                        }
                    }
                }
                else
                {
                    var smsgChatPlayerNotFound = new PacketClass(Opcodes.SMSG_CHAT_PLAYER_NOT_FOUND);
                    smsgChatPlayerNotFound.AddString(toUser);
                    client.Send(smsgChatPlayerNotFound);
                    smsgChatPlayerNotFound.Dispose();
                }

                break;
            }

            case var case2 when case2 == ChatMsg.CHAT_MSG_PARTY:
            case var case3 when case3 == ChatMsg.CHAT_MSG_RAID:
            case var case4 when case4 == ChatMsg.CHAT_MSG_RAID_LEADER:
            case var case5 when case5 == ChatMsg.CHAT_MSG_RAID_WARNING:
            {
                var message = packet.GetString();

                // DONE: Check in group
                if (!client.Character.IsInGroup)
                {
                    break;
                }

                // DONE: Broadcast to party
                client.Character.Group.SendChatMessage(client.Character, message, msgLanguage, msgType);
                break;
            }

            case var case6 when case6 == ChatMsg.CHAT_MSG_AFK:
            {
                var message = packet.GetString();
                // TODO: Can not be used while in combat!
                if (string.IsNullOrEmpty(message) || client.Character.Afk == false)
                {
                    if (client.Character.Afk == false)
                    {
                        if (string.IsNullOrEmpty(message))
                        {
                            message = "Away From Keyboard";
                        }
                        client.Character.AfkMessage = message;
                    }

                    client.Character.Afk = !client.Character.Afk;
                    if (client.Character.Afk && client.Character.Dnd)
                    {
                        client.Character.Dnd = false;
                    }

                    if (client.Character.Afk)
                    {
                        client.Character.ChatFlag = ChatFlag.FLAGS_AFK;
                    }
                    else
                    {
                        client.Character.ChatFlag = ChatFlag.FLAGS_NONE;
                    }
                    // DONE: Pass the packet to the world server so it also knows about it
                    client.Character.GetWorld.ClientPacket(client.Index, packet.Data);
                }

                break;
            }

            case var case7 when case7 == ChatMsg.CHAT_MSG_DND:
            {
                var message = packet.GetString();
                if (string.IsNullOrEmpty(message) || client.Character.Dnd == false)
                {
                    if (client.Character.Dnd == false)
                    {
                        if (string.IsNullOrEmpty(message))
                        {
                            message = "Do Not Disturb";
                        }
                        client.Character.AfkMessage = message;
                    }

                    client.Character.Dnd = !client.Character.Dnd;
                    if (client.Character.Dnd && client.Character.Afk)
                    {
                        client.Character.Afk = false;
                    }

                    if (client.Character.Dnd)
                    {
                        client.Character.ChatFlag = ChatFlag.FLAGS_DND;
                    }
                    else
                    {
                        client.Character.ChatFlag = ChatFlag.FLAGS_NONE;
                    }
                    // DONE: Pass the packet to the world server so it also knows about it
                    client.Character.GetWorld.ClientPacket(client.Index, packet.Data);
                }

                break;
            }

            case var case8 when case8 == ChatMsg.CHAT_MSG_SAY:
            case var case9 when case9 == ChatMsg.CHAT_MSG_YELL:
            case var case10 when case10 == ChatMsg.CHAT_MSG_EMOTE:
            {
                client.Character.GetWorld.ClientPacket(client.Index, packet.Data);
                break;
            }

            case var case11 when case11 == ChatMsg.CHAT_MSG_GUILD:
            {
                var message = packet.GetString();

                // DONE: Broadcast to guild
                _clusterServiceLocator.WcGuild.BroadcastChatMessageGuild(client.Character, message, msgLanguage, (int)client.Character.Guild.Id);
                break;
            }

            case var case12 when case12 == ChatMsg.CHAT_MSG_OFFICER:
            {
                var message = packet.GetString();

                // DONE: Broadcast to officer chat
                _clusterServiceLocator.WcGuild.BroadcastChatMessageOfficer(client.Character, message, msgLanguage, (int)client.Character.Guild.Id);
                break;
            }

            default:
            {
                _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.FAILED, "[{0}:{1}] Unknown chat message [msgType={2}, msgLanguage={3}]", client.IP, client.Port, msgType, msgLanguage);
                _clusterServiceLocator.Packets.DumpPacket(packet.Data, client);
                break;
            }
            }
        }
Example #22
0
        // User Options
        public void On_CMSG_GUILD_INVITE(PacketClass packet, ClientClass client)
        {
            if (packet.Data.Length - 1 < 6)
            {
                return;
            }
            packet.GetInt16();
            var playerName = packet.GetString();

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GUILD_INVITE [{2}]", client.IP, client.Port, playerName);

            // DONE: Inviter checks
            if (!client.Character.IsInGuild)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD);
                return;
            }

            if (!client.Character.IsGuildRightSet(GuildRankRights.GR_RIGHT_INVITE))
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PERMISSIONS);
                return;
            }

            // DONE: Find invited player's guid
            var q = new DataTable();

            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query("SELECT char_guid FROM characters WHERE char_name = '" + playerName.Replace("'", "_") + "';", ref q);

            // DONE: Invited checks
            if (q.Rows.Count == 0)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_NAME_INVALID);
                return;
            }

            if (!_clusterServiceLocator.WorldCluster.CharacteRs.ContainsKey(q.Rows[0].As <ulong>("char_guid")))
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_PLAYER_NOT_FOUND, playerName);
                return;
            }

            var objCharacter = _clusterServiceLocator.WorldCluster.CharacteRs[q.Rows[0].As <ulong>("char_guid")];

            if (objCharacter.IsInGuild)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.ALREADY_IN_GUILD, playerName);
                return;
            }

            if (objCharacter.Side != client.Character.Side)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_NOT_ALLIED, playerName);
                return;
            }

            if (objCharacter.GuildInvited != 0L)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.ALREADY_INVITED_TO_GUILD, playerName);
                return;
            }

            var response = new PacketClass(Opcodes.SMSG_GUILD_INVITE);

            response.AddString(client.Character.Name);
            response.AddString(client.Character.Guild.Name);
            objCharacter.Client.Send(response);
            response.Dispose();
            objCharacter.GuildInvited   = client.Character.Guild.Id;
            objCharacter.GuildInvitedBy = client.Character.Guid;
        }
Example #23
0
        public void On_CMSG_ADD_FRIEND(PacketClass packet, ClientClass client)
        {
            if (packet.Data.Length - 1 < 6)
            {
                return;
            }
            packet.GetInt16();
            var response = new PacketClass(Opcodes.SMSG_FRIEND_STATUS);
            var name     = packet.GetString();
            var guid     = 0UL;

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_ADD_FRIEND [{2}]", client.IP, client.Port, name);

            // DONE: Get GUID from DB
            var q = new DataTable();

            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT char_guid, char_race FROM characters WHERE char_name = \"{0}\";", name), ref q);
            if (q.Rows.Count > 0)
            {
                guid = (ulong)q.Rows[0].As <long>("char_guid");
                var friendSide = _clusterServiceLocator.Functions.GetCharacterSide(q.Rows[0].As <byte>("char_race"));
                q.Clear();
                _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT flags FROM character_social WHERE flags = {0}", Conversions.ToByte(SocialFlag.SOCIAL_FLAG_FRIEND)), ref q);
                var numberOfFriends = q.Rows.Count;
                q.Clear();
                _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT flags FROM character_social WHERE guid = {0} AND friend = {1} AND flags = {2};", client.Character.Guid, guid, Conversions.ToByte(SocialFlag.SOCIAL_FLAG_FRIEND)), ref q);
                if (guid == client.Character.Guid)
                {
                    response.AddInt8((byte)FriendResult.FRIEND_SELF);
                    response.AddUInt64(guid);
                }
                else if (q.Rows.Count > 0)
                {
                    response.AddInt8((byte)FriendResult.FRIEND_ALREADY);
                    response.AddUInt64(guid);
                }
                else if (numberOfFriends >= (int)SocialList.MAX_FRIENDS_ON_LIST)
                {
                    response.AddInt8((byte)FriendResult.FRIEND_LIST_FULL);
                    response.AddUInt64(guid);
                }
                else if (_clusterServiceLocator.Functions.GetCharacterSide((byte)client.Character.Race) != friendSide)
                {
                    response.AddInt8((byte)FriendResult.FRIEND_ENEMY);
                    response.AddUInt64(guid);
                }
                else if (_clusterServiceLocator.WorldCluster.CharacteRs.ContainsKey(guid))
                {
                    response.AddInt8((byte)FriendResult.FRIEND_ADDED_ONLINE);
                    response.AddUInt64(guid);
                    response.AddString(name);
                    if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].Dnd)
                    {
                        response.AddInt8((byte)FriendStatus.FRIEND_STATUS_DND);
                    }
                    else if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].Afk)
                    {
                        response.AddInt8((byte)FriendStatus.FRIEND_STATUS_AFK);
                    }
                    else
                    {
                        response.AddInt8((byte)FriendStatus.FRIEND_STATUS_ONLINE);
                    }

                    response.AddInt32((int)_clusterServiceLocator.WorldCluster.CharacteRs[guid].Zone);
                    response.AddInt32(_clusterServiceLocator.WorldCluster.CharacteRs[guid].Level);
                    response.AddInt32((int)_clusterServiceLocator.WorldCluster.CharacteRs[guid].Classe);
                    _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Update(string.Format("INSERT INTO character_social (guid, friend, flags) VALUES ({0}, {1}, {2});", client.Character.Guid, guid, Conversions.ToByte(SocialFlag.SOCIAL_FLAG_FRIEND)));
                }
                else
                {
                    response.AddInt8((byte)FriendResult.FRIEND_ADDED_OFFLINE);
                    response.AddUInt64(guid);
                    response.AddString(name);
                    _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Update(string.Format("INSERT INTO character_social (guid, friend, flags) VALUES ({0}, {1}, {2});", client.Character.Guid, guid, Conversions.ToByte(SocialFlag.SOCIAL_FLAG_FRIEND)));
                }
            }
            else
            {
                response.AddInt8((byte)FriendResult.FRIEND_NOT_FOUND);
                response.AddUInt64(guid);
            }

            client.Send(response);
            response.Dispose();
            q.Dispose();
            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] SMSG_FRIEND_STATUS", client.IP, client.Port);
        }
Example #24
0
        /* TODO ERROR: Skipped EndRegionDirectiveTrivia */
        /* TODO ERROR: Skipped RegionDirectiveTrivia */
        public void On_CMSG_WHO(PacketClass packet, ClientClass client)
        {
            packet.GetInt16();
            var levelMinimum = packet.GetUInt32();       // 0
            var levelMaximum = packet.GetUInt32();       // 100
            var namePlayer   = _clusterServiceLocator.Functions.EscapeString(packet.GetString());
            var nameGuild    = _clusterServiceLocator.Functions.EscapeString(packet.GetString());
            var maskRace     = packet.GetUInt32();
            var maskClass    = packet.GetUInt32();
            var zonesCount   = packet.GetUInt32();       // Limited to 10

            if (zonesCount > 10L)
            {
                return;
            }
            var zones = new List <uint>();

            for (int i = 1, loopTo = (int)zonesCount; i <= loopTo; i++)
            {
                zones.Add(packet.GetUInt32());
            }
            var stringsCount = packet.GetUInt32();         // Limited to 4

            if (stringsCount > 4L)
            {
                return;
            }
            var strings = new List <string>();

            for (int i = 1, loopTo1 = (int)stringsCount; i <= loopTo1; i++)
            {
                strings.Add(_clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(_clusterServiceLocator.Functions.EscapeString(packet.GetString())));
            }
            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_WHO [P:'{2}' G:'{3}' L:{4}-{5} C:{6:X} R:{7:X}]", client.IP, client.Port, namePlayer, nameGuild, levelMinimum, levelMaximum, maskClass, maskRace);

            // TODO: Don't show GMs?
            var results = new List <ulong>();

            _clusterServiceLocator.WorldCluster.CharacteRsLock.AcquireReaderLock(_clusterServiceLocator.GlobalConstants.DEFAULT_LOCK_TIMEOUT);
            foreach (var objCharacter in _clusterServiceLocator.WorldCluster.CharacteRs)
            {
                if (!objCharacter.Value.IsInWorld)
                {
                    continue;
                }
                if (_clusterServiceLocator.Functions.GetCharacterSide((byte)objCharacter.Value.Race) != _clusterServiceLocator.Functions.GetCharacterSide((byte)client.Character.Race) && client.Character.Access < AccessLevel.GameMaster)
                {
                    continue;
                }
                if (!string.IsNullOrEmpty(namePlayer) && _clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(objCharacter.Value.Name).IndexOf(_clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(namePlayer), StringComparison.Ordinal) == -1)
                {
                    continue;
                }
                if (!string.IsNullOrEmpty(nameGuild) && (objCharacter.Value.Guild is null || _clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(objCharacter.Value.Guild.Name).IndexOf(_clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(nameGuild), StringComparison.Ordinal) == -1))
                {
                    continue;
                }
                if (objCharacter.Value.Level < levelMinimum)
                {
                    continue;
                }
                if (objCharacter.Value.Level > levelMaximum)
                {
                    continue;
                }
                if (zonesCount > 0L && zones.Contains(objCharacter.Value.Zone) == false)
                {
                    continue;
                }
                if (stringsCount > 0L)
                {
                    var passedStrings = true;
                    foreach (var stringValue in strings)
                    {
                        if (_clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(objCharacter.Value.Name).IndexOf(stringValue, StringComparison.Ordinal) != -1)
                        {
                            continue;
                        }
                        if (_clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(_clusterServiceLocator.Functions.GetRaceName((int)objCharacter.Value.Race)) == stringValue)
                        {
                            continue;
                        }
                        if (_clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(_clusterServiceLocator.Functions.GetClassName((int)objCharacter.Value.Classe)) == stringValue)
                        {
                            continue;
                        }
                        if (objCharacter.Value.Guild is object && _clusterServiceLocator.CommonFunctions.UppercaseFirstLetter(objCharacter.Value.Guild.Name).IndexOf(stringValue, StringComparison.Ordinal) != -1)
                        {
                            continue;
                        }
                        // TODO: Look for zone name
                        passedStrings = false;
                        break;
                    }

                    if (passedStrings == false)
                    {
                        continue;
                    }
                }

                // DONE: List first 49 _WorldCluster.CHARACTERs (like original)
                if (results.Count > 49)
                {
                    break;
                }
                results.Add(objCharacter.Value.Guid);
            }

            var response = new PacketClass(Opcodes.SMSG_WHO);

            response.AddInt32(results.Count);
            response.AddInt32(results.Count);
            foreach (var guid in results)
            {
                response.AddString(_clusterServiceLocator.WorldCluster.CharacteRs[guid].Name);           // Name
                if (_clusterServiceLocator.WorldCluster.CharacteRs[guid].Guild is object)
                {
                    response.AddString(_clusterServiceLocator.WorldCluster.CharacteRs[guid].Guild.Name); // Guild Name
                }
                else
                {
                    response.AddString("");
                }                                                                                    // Guild Name

                response.AddInt32(_clusterServiceLocator.WorldCluster.CharacteRs[guid].Level);       // Level
                response.AddInt32((int)_clusterServiceLocator.WorldCluster.CharacteRs[guid].Classe); // Class
                response.AddInt32((int)_clusterServiceLocator.WorldCluster.CharacteRs[guid].Race);   // Race
                response.AddInt32((int)_clusterServiceLocator.WorldCluster.CharacteRs[guid].Zone);   // Zone ID
            }

            _clusterServiceLocator.WorldCluster.CharacteRsLock.ReleaseReaderLock();
            client.Send(response);
            response.Dispose();
        }
Example #25
0
        public void On_CMSG_GUILD_REMOVE(PacketClass packet, ClientClass client)
        {
            if (packet.Data.Length - 1 < 6)
            {
                return;
            }
            packet.GetInt16();
            var playerName = packet.GetString().Replace("'", "_").Replace("\"", "_");

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GUILD_REMOVE [{2}]", client.IP, client.Port, playerName);
            if (playerName.Length < 2)
            {
                return;
            }
            playerName = _clusterServiceLocator.Functions.CapitalizeName(playerName);

            // DONE: Player1 checks
            if (!client.Character.IsInGuild)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD);
                return;
            }

            if (!client.Character.IsGuildRightSet(GuildRankRights.GR_RIGHT_REMOVE))
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PERMISSIONS);
                return;
            }

            // DONE: Find player2's guid
            var q = new DataTable();

            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query("SELECT char_guid FROM characters WHERE char_name = '" + playerName + "';", ref q);

            // DONE: Removed checks
            if (q.Rows.Count == 0)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_PLAYER_NOT_FOUND, playerName);
                return;
            }

            if (!_clusterServiceLocator.WorldCluster.CharacteRs.ContainsKey(q.Rows[0].As <ulong>("char_guid")))
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_PLAYER_NOT_FOUND, playerName);
                return;
            }

            var objCharacter = _clusterServiceLocator.WorldCluster.CharacteRs[q.Rows[0].As <ulong>("char_guid")];

            if (objCharacter.IsGuildLeader)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_QUIT_S, GuildError.GUILD_LEADER_LEAVE);
                return;
            }

            // DONE: Send guild event
            var response = new PacketClass(Opcodes.SMSG_GUILD_EVENT);

            response.AddInt8((byte)GuildEvent.REMOVED);
            response.AddInt8(2);
            response.AddString(playerName);
            response.AddString(objCharacter.Name);
            var argnotTo = 0UL;

            _clusterServiceLocator.WcGuild.BroadcastToGuild(response, client.Character.Guild, notTo: argnotTo);
            response.Dispose();
            _clusterServiceLocator.WcGuild.RemoveCharacterFromGuild(objCharacter);
        }
Example #26
0
        public void On_CMSG_CHAR_ENUM(PacketClass packet, ClientClass client)
        {
            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_CHAR_ENUM", client.IP, client.Port);

            // DONE: Query _WorldCluster.CHARACTERs DB
            var response   = new PacketClass(Opcodes.SMSG_CHAR_ENUM);
            var mySqlQuery = new DataTable();
            int accountId;

            try
            {
                _clusterServiceLocator.WorldCluster.GetAccountDatabase().Query(string.Format("SELECT id FROM account WHERE username = '******';", client.Account), ref mySqlQuery);
                accountId = mySqlQuery.Rows[0].As <int>("id");
                mySqlQuery.Clear();
                _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT * FROM characters WHERE account_id = '{0}' ORDER BY char_guid;", accountId), ref mySqlQuery);

                // DONE: Make The Packet
                response.AddInt8((byte)mySqlQuery.Rows.Count);
                for (int i = 0, loopTo = mySqlQuery.Rows.Count - 1; i <= loopTo; i++)
                {
                    var dead           = false;
                    var deadMySqlQuery = new DataTable();
                    _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT COUNT(*) FROM corpse WHERE player = {0};", mySqlQuery.Rows[i]["char_guid"]), ref deadMySqlQuery);
                    if (deadMySqlQuery.Rows[0].As <int>(0) > 0)
                    {
                        dead = true;
                    }
                    var petQuery = new DataTable();
                    _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT modelid, level, entry FROM character_pet WHERE owner = '{0}';", mySqlQuery.Rows[i]["char_guid"]), ref petQuery);
                    response.AddInt64(mySqlQuery.Rows[i].As <long>("char_guid"));
                    response.AddString(mySqlQuery.Rows[i].As <string>("char_name"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_race"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_class"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_gender"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_skin"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_face"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_hairStyle"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_hairColor"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_facialHair"));
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_level"));
                    response.AddInt32(mySqlQuery.Rows[i].As <int>("char_zone_id"));
                    response.AddInt32(mySqlQuery.Rows[i].As <int>("char_map_id"));
                    response.AddSingle(mySqlQuery.Rows[i].As <float>("char_positionX"));
                    response.AddSingle(mySqlQuery.Rows[i].As <float>("char_positionY"));
                    response.AddSingle(mySqlQuery.Rows[i].As <float>("char_positionZ"));
                    response.AddInt32(mySqlQuery.Rows[i].As <int>("char_guildId"));
                    var playerState       = (uint)CharacterFlagState.CHARACTER_FLAG_NONE;
                    var forceRestrictions = mySqlQuery.Rows[i].As <uint>("force_restrictions");
                    if ((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_TRANSFER) != 0)
                    {
                        playerState += (uint)CharacterFlagState.CHARACTER_FLAG_LOCKED_FOR_TRANSFER;
                    }

                    if ((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_BILLING) != 0)
                    {
                        playerState += (uint)CharacterFlagState.CHARACTER_FLAG_LOCKED_BY_BILLING;
                    }

                    if ((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_RENAME) != 0)
                    {
                        playerState += (uint)CharacterFlagState.CHARACTER_FLAG_RENAME;
                    }

                    if (dead)
                    {
                        playerState += (uint)CharacterFlagState.CHARACTER_FLAG_GHOST;
                    }

                    response.AddUInt32(playerState);
                    response.AddInt8(mySqlQuery.Rows[i].As <byte>("char_restState"));
                    var petModel  = 0;
                    var petLevel  = 0;
                    var petFamily = 0;
                    if (petQuery.Rows.Count > 0)
                    {
                        petModel = petQuery.Rows[0].As <int>("modelid");
                        petLevel = petQuery.Rows[0].As <int>("level");
                        var petFamilyQuery = new DataTable();
                        _clusterServiceLocator.WorldCluster.GetWorldDatabase().Query(string.Format("SELECT family FROM creature_template WHERE entry = '{0}'", petQuery.Rows[0]["entry"]), ref petFamilyQuery);
                        petFamily = petFamilyQuery.Rows[0].As <int>("family");
                    }

                    response.AddInt32(petModel);
                    response.AddInt32(petLevel);
                    response.AddInt32(petFamily);

                    // DONE: Get items
                    var guid            = mySqlQuery.Rows[i].As <long>("char_guid");
                    var itemsMySqlQuery = new DataTable();
                    var characterDb     = _clusterServiceLocator.WorldCluster.GetCharacterDatabase().SQLDBName;
                    var worldDb         = _clusterServiceLocator.WorldCluster.GetWorldDatabase().SQLDBName;
                    _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query(string.Format("SELECT item_slot, displayid, inventorytype FROM " + characterDb + ".characters_inventory, " + worldDb + ".item_template WHERE item_bag = {0} AND item_slot <> 255 AND entry = item_id  ORDER BY item_slot;", guid), ref itemsMySqlQuery);
                    var e = itemsMySqlQuery.Rows.GetEnumerator();
                    e.Reset();
                    e.MoveNext();
                    var row = (DataRow)e.Current;

                    // DONE: Add model info
                    for (byte slot = 0, loopTo1 = (byte)EquipmentSlots.EQUIPMENT_SLOT_END; slot <= loopTo1; slot++) // - 1
                    {
                        if (row is null || row.As <int>("item_slot") != slot)
                        {
                            // No equiped item in this slot
                            response.AddInt32(0); // Item Model
                            response.AddInt8(0);  // Item Slot
                        }
                        else
                        {
                            // DONE: Do not show helmet or cloak
                            if (((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_HIDECLOAK) != 0) && (EquipmentSlots)row.As <byte>("item_slot") == EquipmentSlots.EQUIPMENT_SLOT_BACK || ((forceRestrictions & (uint)ForceRestrictionFlags.RESTRICT_HIDEHELM) != 0) && (EquipmentSlots)row.As <byte>("item_slot") == EquipmentSlots.EQUIPMENT_SLOT_HEAD)
                            {
                                response.AddInt32(0); // Item Model
                                response.AddInt8(0);  // Item Slot
                            }
                            else
                            {
                                response.AddInt32(row.As <int>("displayid")); // Item Model
                                response.AddInt8(row.As <byte>("inventorytype"));
                            }                                                 // Item Slot

                            e.MoveNext();
                            row = (DataRow)e.Current;
                        }
                    }
Example #27
0
        public void On_CMSG_GUILD_DEMOTE(PacketClass packet, ClientClass client)
        {
            if (packet.Data.Length - 1 < 6)
            {
                return;
            }
            packet.GetInt16();
            var playerName = _clusterServiceLocator.Functions.CapitalizeName(packet.GetString());

            _clusterServiceLocator.WorldCluster.Log.WriteLine(LogType.DEBUG, "[{0}:{1}] CMSG_GUILD_DEMOTE [{2}]", client.IP, client.Port, playerName);
            if (!client.Character.IsInGuild)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD);
                return;
            }

            if (!client.Character.IsGuildRightSet(GuildRankRights.GR_RIGHT_PROMOTE))
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_CREATE_S, GuildError.GUILD_PERMISSIONS);
                return;
            }

            // DONE: Find demoted player's guid
            var q = new DataTable();

            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Query("SELECT char_guid FROM characters WHERE char_name = '" + playerName.Replace("'", "_") + "';", ref q);

            // DONE: Demoted checks
            if (q.Rows.Count == 0)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_NAME_INVALID);
                return;
            }

            if (!_clusterServiceLocator.WorldCluster.CharacteRs.ContainsKey(q.Rows[0].As <ulong>("char_guid")))
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_PLAYER_NOT_FOUND, playerName);
                return;
            }

            var objCharacter = _clusterServiceLocator.WorldCluster.CharacteRs[q.Rows[0].As <ulong>("char_guid")];

            if (objCharacter.Guild.Id != client.Character.Guild.Id)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_PLAYER_NOT_IN_GUILD_S, playerName);
                return;
            }

            if (objCharacter.GuildRank <= client.Character.GuildRank)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_PERMISSIONS);
                return;
            }

            if (objCharacter.GuildRank == _clusterServiceLocator.GlobalConstants.GUILD_RANK_MAX)
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_INTERNAL);
                return;
            }

            // DONE: Max defined rank check
            if (string.IsNullOrEmpty(Strings.Trim(client.Character.Guild.Ranks[objCharacter.GuildRank + 1])))
            {
                _clusterServiceLocator.WcGuild.SendGuildResult(client, GuildCommand.GUILD_INVITE_S, GuildError.GUILD_INTERNAL);
                return;
            }

            // DONE: Do the real update
            objCharacter.GuildRank = (byte)(objCharacter.GuildRank + 1);
            _clusterServiceLocator.WorldCluster.GetCharacterDatabase().Update(string.Format("UPDATE characters SET char_guildRank = {0} WHERE char_guid = {1};", objCharacter.GuildRank, objCharacter.Guid));
            objCharacter.SendGuildUpdate();

            // DONE: Send event to guild
            var response = new PacketClass(Opcodes.SMSG_GUILD_EVENT);

            response.AddInt8((byte)GuildEvent.DEMOTION);
            response.AddInt8(3);
            response.AddString(objCharacter.Name);
            response.AddString(playerName);
            response.AddString(client.Character.Guild.Ranks[objCharacter.GuildRank]);
            var argnotTo = 0UL;

            _clusterServiceLocator.WcGuild.BroadcastToGuild(response, client.Character.Guild, notTo: argnotTo);
            response.Dispose();
        }