public void OnPacketSendHeartbeat(NetClient net, PacketC2SSendHeartbeat c2SData) { var player = GameServer.Instance.PlayerManager.GetPlayer(net.ClientId); if (player != null) { player.S2C.ReplyHeartbeat(); } }
public void SendHeartbeat() { var data = new PacketC2SSendHeartbeat().Data; client.Send(data); }