public void Stats() { var builder = new PacketBuilder(Packets.SendToClient.PlayerStats); builder.AddU16(_player.Hitpoints); builder.AddU16(_player.MaxHitpoints); builder.AddU16(_player.Capacity); builder.AddU32(_player.Experience); builder.AddU8(_player.Level); builder.AddU16(_player.Mana); builder.AddU16(_player.MaxMana); builder.AddU8(_player.MagicLevel.Get()); builder.Send(_player); }
public void Open(byte newContainerIndex, Item container, ItemStructure strucc, bool childContainer = true) { var builder = new PacketBuilder(Packets.SendToClient.OpenContainer); builder.AddU8(newContainerIndex); // container index builder.AddU16(container.Id); // container look id? the one identifying the container builder.AddString(strucc.Name); builder.AddU8(strucc.ContainerSize); builder.AddU8((byte)(childContainer ? 1 : 0)); // 0 == root container, 1 == child container var inside = container.Inside; if (inside == null) { builder.AddU8(0); } else { builder.AddU8((byte) inside.Count); for (int i = 0; i < inside.Count; i++) { builder.AddItem(inside[i]); } } _player.OpenContainer(container); builder.Send(_player); }
private static void NewMethod1(Player player, Item item, ItemStructure strucc) { var builder = new PacketBuilder(Packets.SendToClient.OpenContainer); builder.AddU8(0); // container index builder.AddU16(item.Id); // container look id? the one identifying the container builder.AddString(strucc.Name); builder.AddU8(strucc.ContainerSize); builder.AddU8(0); // root container, 1 == child container var inside = player.Equipment.Backpack.Inside; if (inside == null) { builder.AddU8(0); } else { builder.AddU8((byte)inside.Count); for (int i = 0; i < inside.Count; i++) { builder.AddItem(inside[i]); } } player.OpenContainer(player.Equipment.Backpack); builder.Send(player); }
public void UpdateSpeed(Creature creature) { var builder = new PacketBuilder(Packets.SendToClient.UpdateCreatureSpeed); builder.AddU32(creature.Id); builder.AddU16(creature.GetSpeed()); builder.Send(_player); }
public void CreatureTurn(Creature creature) { var builder = new PacketBuilder(); builder.AddPacketId(Packets.SendToClient.CreatureTurn); builder.AddPosition(creature.Position); builder.AddU8(creature.ZIndex); builder.AddU16(0x63); builder.AddU32(creature.Id); builder.AddU8((byte)creature.Direction); builder.Send(_player); }
public void LoginSuccess() { _player.ZIndex = IoC.Game.GetCreatureZIndexLogin(_player, _player.Position); var builder = new PacketBuilder(); builder.AddPacketId(Packets.SendToClient.LoginSuccess); builder.AddU32(_player.Id); builder.AddU16(GameClient.Beat); Map.AddFullMapToBuilder(builder); builder.Send(_player); WorldLight(); Stats(); Skills(); StatusIcons(); Equipment(); Effects.Login(_player); PlayerAppear(); }
public void UpdateOutfit(Creature creature) { var builder = new PacketBuilder(Packets.SendToClient.UpdateCreatureOutfit); builder.AddU32(creature.Id); builder.AddU8(creature.Outfit.Id); if (creature.Outfit.Id != 0) { builder.AddU8(creature.Outfit.Head); builder.AddU8(creature.Outfit.Body); builder.AddU8(creature.Outfit.Legs); builder.AddU8(creature.Outfit.Feet); } else { // invisible builder.AddU16(0); } builder.Send(_player); }