public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) { int packetID = reader.GetInt(); switch (packetID) { case 2: Packet02CreateWorldObject worldPacket = new Packet02CreateWorldObject(); worldPacket.Deserialize(reader); worldPacket.ExecuteClientSide(); break; case 3: Packet03CreatePlayer createPlayer = new Packet03CreatePlayer(); createPlayer.Deserialize(reader); createPlayer.ExecuteClientSide(); break; case 4: Packet04PlayerMove playerMove = new Packet04PlayerMove(); playerMove.Deserialize(reader); playerMove.ExecuteClientSide(); break; } }
public void MovePlayer(Packet04PlayerMove packet) { Player player = clientPlayers[packet.guid]; player.MovePlayer(packet.position, packet.eulerAngles); //player.transform.position = packet.position; //player.transform.eulerAngles = packet.eulerAngles; }
private IEnumerator SendMovement_Coroutine() { while (true) { Packet04PlayerMove playerMove = new Packet04PlayerMove(player.guid, transform.position, transform.eulerAngles); playerMove.Serialize(writer); Client.Instance.SendDataToServer(writer, DeliveryMethod.Unreliable); yield return(new WaitForSeconds(0.1f)); } }
public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) { int packetID = reader.GetInt(); switch (packetID) { case 0: Packet00Connect connect = new Packet00Connect(reader); Debug.Log(connect.username + " | " + connect.password); break; case 4: Packet04PlayerMove playerMove = new Packet04PlayerMove(); playerMove.Deserialize(reader); playerMove.ExecuteServerSide(peer, dataWriter); break; } }
public void MovePlayer(Packet04PlayerMove packet, NetPeer thisPeer, NetDataWriter writer) { Player player = clientPlayers[packet.guid]; player.transform.position = packet.position; player.transform.eulerAngles = packet.eulerAngles; // Send this player's movement to all connected clients foreach (NetPeer peer in Server.Instance.connectedPeers) { if (peer != thisPeer) { Packet04PlayerMove playerMove = packet; playerMove.Serialize(writer); peer.Send(writer, DeliveryMethod.Unreliable); } } }