Example #1
0
        public void ReceiveObject(LocalClient client, byte[] header)
        {
            int    index     = 2;
            E_CODE code      = (E_CODE)Converter.GetShort(header, ref index);
            short  subCode   = Converter.GetShort(header, ref index);
            short  gameCode  = Converter.GetShort(header, ref index);
            short  errorCode = Converter.GetShort(header, ref index); // 에러코드

            if (errorCode == 1 || errorCode == 2)
            {
                Debug.LogError("Type " + (short)code + " ErrorCode : " + errorCode);
            }
            else
            {
                Debug.Log("Type " + (short)code + " Not Error");
            }

            switch (code) // 유니티 단일 스레드 코루틴으로 패킷 처리
            {
            case E_CODE.REEL_DATA:
                m_reelData = new Packet.OnRecvReelData(header);
                break;

            case E_CODE.SPIN_DATA:
                m_spinData = new Packet.OnRecvSpinData(header);
                break;

            case E_CODE.RECV_JOIN_GAME:
                m_joinGameData = new Packet.OnRecvJoinGame(header);
                break;

            case E_CODE.RECV_FREE_SPIN:
                m_freeSpinData = new Packet.OnRecvFreeSpin(header);
                break;

            case E_CODE.RECV_ROOM_DATA:
                m_roomData = new Packet.OnRecvRoomData(header);
                break;

            case E_CODE.RECV_ACCOUNT:
                m_accountData = new Packet.OnRecvAccount(header);
                break;

            case E_CODE.RECV_TEST_ACCOUNT:
                m_testAccountData = new Packet.OnRecvTestAccount(header);
                break;

            default:
                break;
            }
        }
Example #2
0
 IEnumerator SecondUpdate() // 서버 패킷 처리
 {
     while (true)
     {
         //if (recvData && m_pingCorutine != null)
         //    StopCoroutine(m_pingCorutine);
         if (m_bConnectServer)
         {
             GameManager.instance.m_isGame = true;
             m_lastGameCode = GameManager.instance.GameCode;
             if (!GameManager.instance.m_isDebug)
             {
                 SendPacket(new Packet.OnAccount(GameManager.instance.GameCode, GameManager.instance.m_userId).Make());
             }
             else
             {
                 SendPacket(new Packet.OnTestAccount(GameManager.instance.GameCode).Make());
             }
             m_bConnectServer = false;
         }
         if (m_testAccountData != null) // 5011
         {
             Debug.Log("테스트 계정 받음");
             GameManager.instance.m_userId = m_testAccountData.o_testeruserid;
             SendPacket(new Packet.OnAccount(GameManager.instance.GameCode, GameManager.instance.m_userId).Make());
             m_testAccountData = null;
         }
         if (m_accountData != null) // 5001
         {
             Debug.Log("로그인 데이터 받음");
             SendPacket(new Packet.OnJoinGame(GameManager.instance.GameCode).Make()); // 두번째 인자 방 번호
             GameManager.instance.m_totalMoney = m_accountData.o_totalcoin;
             m_accountData = null;
         }
         if (m_joinGameData != null) // 4001
         {
             Debug.Log("게임 방 접속");
             Debug.Log(GameManager.instance.GameCode + "---" + GameManager.instance.m_roomIndex);
             SendPacket(new Packet.OnRoomData(GameManager.instance.GameCode, GameManager.instance.m_roomIndex).Make());
             StartCoroutine(Ping());
             m_joinGameData = null;
         }
         if (m_roomData != null) // 4111
         {
             Debug.Log("방 정보 확인");
             SendPacket(new Packet.OnStart(GameManager.instance.GameCode, 1).Make());
             m_roomData = null;
         }
         if (m_reelData != null)
         {
             Debug.Log("릴 데이터 받음");
             GameManager.instance.SetReelData(m_reelData);
             m_reelData = null;
         }
         if (m_spinData != null)
         {
             Debug.Log("스핀 데이터 받음");
             //m_pingCorutine = StartCoroutine(Ping());
             ReelManager.instance.StopReel(m_spinData);
             GameManager.instance.SetUserDataToSpin(m_spinData);
             UIManager.instance.ShowSpinToCredit();
             m_spinData = null;
         }
         if (m_freeSpinData != null)
         {
             Debug.Log("프리스핀 데이터 받음");
             FreeSpinUI.instance.SetMultiple(m_freeSpinData);
             m_freeSpinData = null;
         }
         if (m_isQuit)
         {
             StartCoroutine(ReConnectServer());
             yield break;
         }
         yield return(new WaitForSeconds(0.01f));
     }
 }