public static void OnBuildAllScene()
    {
        PackagerEditor window = (PackagerEditor)EditorWindow.GetWindow(typeof(PackagerEditor));

        window.type = 3;
        window.Show();
    }
    public static void CreateAllAssetsBundle()
    {
        PackagerEditor window = (PackagerEditor)EditorWindow.GetWindow(typeof(PackagerEditor));

        window.type = 1;
        window.Show();
    }
Example #3
0
    static void PackagerWindow()
    {
        PackagerEditor packagerEditor = (PackagerEditor)EditorWindow.GetWindow(typeof(PackagerEditor), false, "打包", true);

        packagerEditor.minSize = new Vector2(600, 220);
        packagerEditor.maxSize = new Vector2(600, 220);
        packagerEditor.Show();
    }
Example #4
0
    void tempBtn_Click()
    {
        //SOAService_Resource_Character_ICON _icon = new SOAService_Resource_Character_ICON("0204_0001");
        //_icon.AddListener(loadicon);
        //_icon.Run();

        //sample.TakeHighScaledShot(1080, 1920, sample.screenshotScale, sample.screenshotFilter, "/../" + sample.relativeScreenshotPath);
        //return;

        StartCoroutine(change());
        return;

        danPnael.gameObject.SetActive(false);
        string p = Application.dataPath + "/player.png";

        Camera c = Camera.main;
        Rect   r = new Rect();

        r.width  = 1080f;
        r.height = 1920f;

        CameraPng.CaptureCamera(c, r, p);
        //Application.CaptureScreenshot(p);
        danPnael.gameObject.SetActive(true);
        return;

#if UNITY_EDITOR
        //IExpressModel male = new ExpressModel_Male();//实例化男性
        //IExpressModel female = new ExpressModel_Female();//实例化女性

        CompressAssetbundleZip com = new CompressAssetbundleZip();
        com.Compress();
        return;

        ITemplate male2 = new Template_Male2();//女性模板2
        List <TemplateClothItem> cloths = male2.LoadCloths();
        TemplateIcon             icon   = male2.LoadIcon();
        return;

        TemplateCloth            cloth = new TemplateCloth();
        List <TemplateClothItem> list  = cloth.Load(EnumCharacterType.Charater_Female, "04");
        return;

        ImportBase female = new ImportFemale();
        female.Import();

        ImportBase male = new ImportMale();
        male.Import();

        ImportBase import = new ImportIcon();
        import.Import();

        IniEditor.iniData();

        PackagerEditor.Assetbundle_All();

        BuildPlayer build = new BuildPlayer_Android();
        build.Build();

        ExportBase export = new CharacterCustomExport();
        export.ExportAsset();

        ClearLocalData.clear();

        CharacterConst.assetBundle = true;          //使用
        CharacterConst.assetBundle = false;         //不使用

        ITemplate female1 = new Template_Female1(); //女性模板1
        ITemplate female2 = new Template_Female1(); //女性模板2
        ITemplate male1   = new Template_Male1();   //女性模板1


        /*IScence scence = new ScenceExpression();
         * scence.Load();
         * return;
         *
         * BuildPlayer build = new BuildPlayer_Android();
         * build.Build();
         * return;
         *
         * ExportBase export = new CharacterCustomExport();
         * export.ExportAsset();
         * return;
         *
         * ClearLocalData.clear();
         * return;
         *
         * ImportBase import = new ImportIcon();
         * import.Import();
         * return;*/
        //IniEditor.iniData();


        // ImportBase female = new ImportFemale();
        //female.Import();
        //string path3 = EditorUtility.OpenFolderPanel("import female fold", "C:/Users/Administrator/Desktop", "");
        //string url = "http://192.168.1.151:90/Characters/face/0203_0111.png";
        //player.ChangeFace(url);
        //    player.CompressMesh(1);
#endif
    }