public static void OnBuildAllScene() { PackagerEditor window = (PackagerEditor)EditorWindow.GetWindow(typeof(PackagerEditor)); window.type = 3; window.Show(); }
public static void CreateAllAssetsBundle() { PackagerEditor window = (PackagerEditor)EditorWindow.GetWindow(typeof(PackagerEditor)); window.type = 1; window.Show(); }
static void PackagerWindow() { PackagerEditor packagerEditor = (PackagerEditor)EditorWindow.GetWindow(typeof(PackagerEditor), false, "打包", true); packagerEditor.minSize = new Vector2(600, 220); packagerEditor.maxSize = new Vector2(600, 220); packagerEditor.Show(); }
void tempBtn_Click() { //SOAService_Resource_Character_ICON _icon = new SOAService_Resource_Character_ICON("0204_0001"); //_icon.AddListener(loadicon); //_icon.Run(); //sample.TakeHighScaledShot(1080, 1920, sample.screenshotScale, sample.screenshotFilter, "/../" + sample.relativeScreenshotPath); //return; StartCoroutine(change()); return; danPnael.gameObject.SetActive(false); string p = Application.dataPath + "/player.png"; Camera c = Camera.main; Rect r = new Rect(); r.width = 1080f; r.height = 1920f; CameraPng.CaptureCamera(c, r, p); //Application.CaptureScreenshot(p); danPnael.gameObject.SetActive(true); return; #if UNITY_EDITOR //IExpressModel male = new ExpressModel_Male();//实例化男性 //IExpressModel female = new ExpressModel_Female();//实例化女性 CompressAssetbundleZip com = new CompressAssetbundleZip(); com.Compress(); return; ITemplate male2 = new Template_Male2();//女性模板2 List <TemplateClothItem> cloths = male2.LoadCloths(); TemplateIcon icon = male2.LoadIcon(); return; TemplateCloth cloth = new TemplateCloth(); List <TemplateClothItem> list = cloth.Load(EnumCharacterType.Charater_Female, "04"); return; ImportBase female = new ImportFemale(); female.Import(); ImportBase male = new ImportMale(); male.Import(); ImportBase import = new ImportIcon(); import.Import(); IniEditor.iniData(); PackagerEditor.Assetbundle_All(); BuildPlayer build = new BuildPlayer_Android(); build.Build(); ExportBase export = new CharacterCustomExport(); export.ExportAsset(); ClearLocalData.clear(); CharacterConst.assetBundle = true; //使用 CharacterConst.assetBundle = false; //不使用 ITemplate female1 = new Template_Female1(); //女性模板1 ITemplate female2 = new Template_Female1(); //女性模板2 ITemplate male1 = new Template_Male1(); //女性模板1 /*IScence scence = new ScenceExpression(); * scence.Load(); * return; * * BuildPlayer build = new BuildPlayer_Android(); * build.Build(); * return; * * ExportBase export = new CharacterCustomExport(); * export.ExportAsset(); * return; * * ClearLocalData.clear(); * return; * * ImportBase import = new ImportIcon(); * import.Import(); * return;*/ //IniEditor.iniData(); // ImportBase female = new ImportFemale(); //female.Import(); //string path3 = EditorUtility.OpenFolderPanel("import female fold", "C:/Users/Administrator/Desktop", ""); //string url = "http://192.168.1.151:90/Characters/face/0203_0111.png"; //player.ChangeFace(url); // player.CompressMesh(1); #endif }