//[MenuItem("Tools/Copy Test", false, 0)] static void CopyVideo1() { BuildTarget buildTarget = BuildTarget.Android; //首先从资源路径复制所有音效资源到更新路径 string pltname = PackageUtils.GetPlatformName(buildTarget); //取得音效的原始路径 string sourcePath = PackageUtils.GetAudioSourceDataPath(pltname); //资源输出路径 string AssetsPath = PackageUtils.GetAssetBundleOutputPath(buildTarget, "Test"); //需要复制到的资源路径 string destPath = Path.Combine(AssetsPath, AssetBundleConfig.AssetBundlesAudioFolderName_GEN); //加入平台 destPath = Path.Combine(destPath, pltname); // 有毒,竟然在有的windows系统这个函数删除不了目录,不知道是不是Unity的Bug // GameUtility.SafeDeleteDir(destination); destPath = GameUtility.FormatToUnityPath(destPath); sourcePath = GameUtility.FormatToUnityPath(sourcePath); //如果文件夹下面有meta文件的时候无法删除文件夹,因为meta文件是隐藏文件,需要权限 GameUtility.SafeDeleteDir(destPath); //检测目标路路径是否存在 //GameUtility.CheckDirAndCreateWhenNeeded(destPath); Debug.Log("Audio dst Path:" + destPath); Debug.Log("Audio src Path:" + sourcePath); try { FileUtil.CopyFileOrDirectory(sourcePath, destPath); var allfiles = GameUtility.GetSpecifyFilesInFolder(sourcePath); if (allfiles != null && allfiles.Length > 0) { for (int i = 0; i < allfiles.Length; i++) { if (allfiles[i].IndexOf(".meta") >= 0) { GameUtility.SafeDeleteFile(allfiles[i]); } } } } catch (System.Exception ex) { Debug.LogError("Something wrong: " + ex); return; } }