GetBuildTarget() public static method

public static GetBuildTarget ( ) : BuildTarget,
return BuildTarget,
Example #1
0
    public static void BuildSceneSpecify(PackagePlatform.PlatformType rBuildPlatform)
    {
        if (!Directory.Exists(PackagePlatform.sceneDirectoryPath))
        {
            Debug.Log("没有需要打包的场景文件");
            return;
        }

        PackagePlatform.platformCurrent = rBuildPlatform;

        string rOutPath = PackagePlatform.GetSceneBundlePath();

        if (Directory.Exists(rOutPath) == false)
        {
            Directory.CreateDirectory(rOutPath);
        }
        //修改PackagePlatform.Instance.sceneDirectoryPath
        var guids    = AssetDatabase.FindAssets("t:scene", new string[] { PackagePlatform.sceneDirectoryPath });
        var rInPaths = new string[guids.Length];
        var rCount   = 0;

        foreach (var guid in guids)
        {
            var rPath = rInPaths[rCount] = AssetDatabase.GUIDToAssetPath(guid);

            var rName = rPath.Substring(rPath.LastIndexOf('/') + 1, rPath.LastIndexOf('.') - rPath.LastIndexOf('/') - 1);

            var rfullPath = rOutPath + "/" + rName.ToLower() + "." + Global.BundleExtName;

            BuildPipeline.BuildPlayer(new string[] { rPath }, rfullPath, PackagePlatform.GetBuildTarget(), BuildOptions.BuildAdditionalStreamedScenes);

            Debug.Log("build scene:>" + rPath);
            rCount++;
        }
    }
Example #2
0
    void Package()
    {
        var temp = EditorUserBuildSettings.activeBuildTarget;

        EditorUserBuildSettings.SwitchActiveBuildTarget(PackagePlatform.GetBuildTarget());

        //切换贴图格式
        SwitchTextureFormat();

        //打包其他文件
        DefaultPackage.BuildDefaultSpecify(PackagePlatform.platformCurrent);


        //打包Assetbundle
        AssetBundlePackage.BuildAssetbundlesSpecify(PackagePlatform.platformCurrent);

        //打包场景
        if (needPackageScene)
        {
            PackagePlatform.sceneDirectoryPath = rawScenePath;
            SceneBundlePackage.BuildSceneSpecify(PackagePlatform.platformCurrent);
        }

        //生成版本号
        var minor = int.Parse(minorVersion);

        minor++;
        minorVersion = minor.ToString();
        PackageUtil.GeneratorVersion(mainVersion, minorVersion);

        //生成文件表
        PackageUtil.GeneratorChecklist();

        EditorUserBuildSettings.SwitchActiveBuildTarget(temp);
        SavePackageConfig();
    }
    public static void BuildAssetbundlesSpecify(PackagePlatform.PlatformType rBuildPlatform)
    {
        PackagePlatform.platformCurrent = rBuildPlatform;

        List <AssetBundleBuild> abbList = GeneratorAssetbundleEntry();

        if (abbList == null)
        {
            Debug.Log("没有找到需要打包的资源");
            return;
        }

        string rPath = PackagePlatform.GetAssetBundlesPath();

        if (Directory.Exists(rPath) == false)
        {
            Directory.CreateDirectory(rPath);
        }

        BuildPipeline.BuildAssetBundles(rPath, abbList.ToArray(), BuildAssetBundleOptions.None, PackagePlatform.GetBuildTarget());
    }