// : Show public void ShowField_NoticeNewZombie(bool check, Pack_NewZombie pack = null) { if (pack != null) { this.UILeader_NewZombie.Set(pack); } this.UILeader_NewZombie.gameObject.SetActive(check); }
public void Set(Pack_NewZombie pack) { this.TEXT_Name.text = pack.name; this.TEXT_Description.text = pack.description; }