public IEnumerator GetObj(string resName, PackObj ret) { if (!string.IsNullOrEmpty(res [resName].Value)) { var ab = res [resName].Value; var arr = abDepend [ab].AsArray; List <AssetBundle> allBundles = new List <AssetBundle> (); foreach (var ab2 in arr) { var abName = (ab2 as JSONNode).Value; yield return(StartCoroutine(LoadAb(abName, ret))); if (ret.obj != null) { allBundles.Add(ret.obj as AssetBundle); } } foreach (var ab3 in allBundles) { //ab3.LoadAll (); } yield return(StartCoroutine(LoadAb(ab, ret))); Debug.Log("LoadAb: " + ret.obj); var abLoad = ret.obj as AssetBundle; /* * var res2 = abLoad.Load (resName); * Debug.Log ("Resource: " + res2); * var newGo = GameObject.Instantiate (res2) as GameObject; */ } }
private IEnumerator LoadAb(string name, PackObj obj) { //var dp = Application.dataPath.Replace("/", "\\"); var par = Path.Combine(Application.dataPath, "../abFiles"); var f = Path.Combine(par, name); Debug.Log("fileName: " + f); f = f.Replace("\\", "/"); var www = new WWW("file://" + f); yield return(www); obj.obj = www.assetBundle; }