// Update is called once per frame void Update() { transform.position -= new Vector3(speed * Time.deltaTime, 0f, 0f); if (canBePressed && !isPressed) { if (Input.GetKeyDown(keyToPress)) { float delta = Time.time - timeWhenEnter; PaceManager.PaceMatchScore score = PaceManager.Judge(delta); transform.parent.GetComponent <PaceManager>().DecBullet(score); isPressed = true; gameObject.SetActive(false); } } }