Example #1
0
 // Update is called once per frame
 void Update()
 {
     transform.position -= new Vector3(speed * Time.deltaTime, 0f, 0f);
     if (canBePressed && !isPressed)
     {
         if (Input.GetKeyDown(keyToPress))
         {
             float delta = Time.time - timeWhenEnter;
             PaceManager.PaceMatchScore score = PaceManager.Judge(delta);
             transform.parent.GetComponent <PaceManager>().DecBullet(score);
             isPressed = true;
             gameObject.SetActive(false);
         }
     }
 }