public bool CheckPlayerBorderCollision(PacManPlayer player) { if (rightBorder < player.Position.X || player.Position.X < leftBorder || lowerBorder < player.Position.Y || player.Position.Y < topBorder) { return(true); } return(false); }
public bool CheckPlayerGhostCollision(PacManPlayer player, List <ServerGhost> ghosts) { foreach (var ghost in ghosts) { if (ghost.Position.X - ghost.Width <= player.Position.X && player.Position.X - playerSize <= ghost.Position.X && ghost.Position.Y <= player.Position.Y + playerSize && player.Position.Y <= ghost.Position.Y + ghost.Length) { return(true); } } return(false); }
public void PlayerMovement(PacManPlayer player) { //Player Movements lock (NewMovements) { foreach (var movement in NewMovements) { if (movement.Id == player.Id) { switch (movement.Direct) { case Movement.Direction.Down: player.Position.Y += playerSpeed; if (CheckPlayerBorderCollision(player)) { player.Position.Y -= playerSpeed; } break; case Movement.Direction.Up: player.Position.Y -= playerSpeed; if (CheckPlayerBorderCollision(player)) { player.Position.Y += playerSpeed; } break; case Movement.Direction.Left: player.Position.X -= playerSpeed; if (CheckPlayerBorderCollision(player)) { player.Position.X += playerSpeed; } break; case Movement.Direction.Right: player.Position.X += playerSpeed; if (CheckPlayerBorderCollision(player)) { player.Position.X -= playerSpeed; } break; case Movement.Direction.Stopped: break; } player.Direction = movement.Direct; } } } }
public Coin CheckCoin(PacManPlayer player, List <Coin> coins) { foreach (var coin in coins) { if (coin.Position.X - coinSize <= player.Position.X && player.Position.X - playerSize <= coin.Position.X && coin.Position.Y <= player.Position.Y + playerSize && player.Position.Y <= coin.Position.Y + coinSize) { player.Score += 1; return(coin); } } return(null); }
public bool CheckPlayerWallCollision(PacManPlayer player) { //TODO:Test this foreach (var wall in walls) { if (wall.Position.X - wall.Width <= player.Position.X && player.Position.X - playerSize <= wall.Position.X && wall.Position.Y <= player.Position.Y + playerSize && player.Position.Y <= wall.Position.Y + wall.Length) { return(true); } } return(false); }
private PictureBox initPlayer(PacManPlayer player) { return(new PictureBox { BackColor = Color.Transparent, Image = Resources.Left, Margin = new Padding(0), Name = $"pacman{player.Id}", Size = new Size(25, 25), SizeMode = PictureBoxSizeMode.StretchImage, TabIndex = 4, TabStop = false, Left = player.Position.X, Top = player.Position.Y }); }