Example #1
0
        public override void OnNewTurnStarted()
        {
            PVEGame pveGame     = Game as PVEGame;
            int     turnNpcRank = pveGame.FindTurnNpcRank();

            if (Game.GetLivedLivings().Count == 0)
            {
                pveGame.NpcTurnQueue[turnNpcRank] = 0;
            }

            if (Game.TurnIndex > 1 && Game.CurrentPlayer.Delay > pveGame.NpcTurnQueue[turnNpcRank])
            {
                if (GetLivingBlueNpc() + GetLivingRedNpc() == 15)
                {
                    return;
                }

                if (redNpc.Count + blueNpc.Count < 15)
                {
                    CreateFullNpc();
                }
                else
                {
                    for (int i = 0; i < 4; i++)
                    {
                        if (GetLivingRedNpc() < 12 && redNpc.Count < 4 * Game.MissionInfo.TotalCount / 5)
                        {
                            if (i < 1)
                            {
                                redNpc.Add(Game.CreateNpc(redNpcID, 900 + (i + 1) * 100, 505, 1));
                            }
                            else if (i < 3)
                            {
                                redNpc.Add(Game.CreateNpc(redNpcID, 920 + (i + 1) * 100, 505, 1));
                            }
                            else
                            {
                                redNpc.Add(Game.CreateNpc(redNpcID, 1000 + (i + 1) * 100, 515, 1));
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (GetLivingBlueNpc() < 3 && blueNpc.Count < Game.MissionInfo.TotalCount / 5)
                    {
                        blueNpc.Add(Game.CreateNpc(blueNpcID, 1465, 494, 1));
                    }
                }
            }
        }
Example #2
0
        public override void OnNewTurnStarted()
        {
            base.OnNewTurnStarted();

            PVEGame pveGame     = Game as PVEGame;
            int     turnNpcRank = pveGame.FindTurnNpcRank();

            if (Game.GetLivedLivings().Count == 0)
            {
                pveGame.NpcTurnQueue[turnNpcRank] = 0;
            }

            if (Game.TurnIndex > 1 && Game.CurrentPlayer.Delay > pveGame.NpcTurnQueue[turnNpcRank])
            {
                if (Game.GetLivedLivings().Count < 10)
                {
                    for (int i = 0; i < 10 - Game.GetLivedLivings().Count; i++)
                    {
                        if (someNpc.Count == Game.MissionInfo.TotalCount)
                        {
                            break;
                        }
                        else
                        {
                            int index = Game.Random.Next(0, birthX.Length);
                            int NpcX  = birthX[index];

                            int direction = -1;

                            if (NpcX <= 320)
                            {
                                direction = 1;
                            }

                            index = Game.Random.Next(0, npcIDs.Length);

                            if (index == 1 && GetNpcCountByID(npcIDs[1]) < 10)
                            {
                                someNpc.Add(Game.CreateNpc(npcIDs[1], NpcX, 506, 1, direction));
                            }
                            else
                            {
                                someNpc.Add(Game.CreateNpc(npcIDs[0], NpcX, 506, 1, direction));
                            }
                        }
                    }
                }
            }
        }
Example #3
0
        public override void OnNewTurnStarted()
        {
            base.OnNewTurnStarted();

            PVEGame pveGame     = Game as PVEGame;
            int     turnNpcRank = pveGame.FindTurnNpcRank();

            if (Game.GetLivedLivings().Count == 0)
            {
                pveGame.NpcTurnQueue[turnNpcRank] = 0;
            }

            //if (Game.TurnIndex > 1 && Game.CurrentPlayer.Delay > pveGame.NpcTurnQueue[turnNpcRank])
            //{
            //    for (int i = 0; i < 4; i++)
            //    {
            //        if (redTotalCount < Game.MissionInfo.TotalCount)
            //        {
            //            redTotalCount++;

            //            if (i < 1)
            //            {
            //                someNpc.Add(Game.CreateNpc(redNpcID, 900 + (i + 1) * 100, 505, 1));
            //            }
            //            else if (i < 3)
            //            {
            //                someNpc.Add(Game.CreateNpc(redNpcID, 920 + (i + 1) * 100, 505, 1));
            //            }
            //            else
            //            {
            //                someNpc.Add(Game.CreateNpc(redNpcID, 1000 + (i + 1) * 100, 515, 1));
            //            }
            //        }
            //    }

            //    if (redTotalCount < Game.MissionInfo.TotalCount)
            //    {
            //        redTotalCount++;
            //        someNpc.Add(Game.CreateNpc(redNpcID, 1465, 494, 1));
            //    }

            //}
        }
Example #4
0
        public override void OnNewTurnStarted()
        {
            base.OnNewTurnStarted();
            PVEGame game = base.Game;
            int     key  = game.FindTurnNpcRank();

            if (base.Game.GetLivedLivings().Count == 0)
            {
                game.NpcTurnQueue[key] = 0;
            }
            if (base.Game.TurnIndex > 1 && base.Game.CurrentPlayer.Delay > game.NpcTurnQueue[key] && base.Game.GetLivedLivings().Count < 10)
            {
                for (int i = 0; i < 10 - base.Game.GetLivedLivings().Count; i++)
                {
                    if (this.someNpc.Count == base.Game.MissionInfo.TotalCount)
                    {
                        return;
                    }
                    int num       = base.Game.Random.Next(0, this.birthX.Length);
                    int num2      = this.birthX[num];
                    int direction = -1;
                    if (num2 <= 320)
                    {
                        direction = 1;
                    }
                    num = base.Game.Random.Next(0, this.npcIDs.Length);
                    if (num == 1 && this.GetNpcCountByID(this.npcIDs[1]) < 10)
                    {
                        this.someNpc.Add(base.Game.CreateNpc(this.npcIDs[1], num2, 506, 1, direction));
                    }
                    else
                    {
                        this.someNpc.Add(base.Game.CreateNpc(this.npcIDs[0], num2, 506, 1, direction));
                    }
                }
            }
        }
Example #5
0
        public override void OnNewTurnStarted()
        {
            base.OnNewTurnStarted();


            PVEGame pveGame     = Game as PVEGame;
            int     turnNpcRank = pveGame.FindTurnNpcRank();

            if (Game.GetLivedLivings().Count == 0)
            {
                pveGame.NpcTurnQueue[turnNpcRank] = 0;
            }
            if (Game.TurnIndex > 1 && Game.CurrentPlayer.Delay > pveGame.NpcTurnQueue[turnNpcRank])
            {
                if (Game.GetLivedLivings().Count == 15)
                {
                    return;
                }

                if (someNpc.Count < 15)
                {
                    for (int i = 0; i < 4; i++)
                    {
                        if (i < 1)
                        {
                            someNpc.Add(Game.CreateNpc(redNpcID, 900 + (i + 1) * 100, 505, 1));
                        }
                        else if (i < 3)
                        {
                            someNpc.Add(Game.CreateNpc(redNpcID, 920 + (i + 1) * 100, 505, 1));
                        }
                        else
                        {
                            someNpc.Add(Game.CreateNpc(redNpcID, 1000 + (i + 1) * 100, 515, 1));
                        }
                    }
                    someNpc.Add(Game.CreateNpc(redNpcID, 1465, 494, 1));
                }
                else
                {
                    for (int i = 0; i < 4; i++)
                    {
                        if (Game.GetLivedLivings().Count < 15 && someNpc.Count < Game.MissionInfo.TotalCount)
                        {
                            if (i < 1)
                            {
                                someNpc.Add(Game.CreateNpc(redNpcID, 900 + (i + 1) * 100, 505, 1));
                            }
                            else if (i < 3)
                            {
                                someNpc.Add(Game.CreateNpc(redNpcID, 920 + (i + 1) * 100, 505, 1));
                            }
                            else
                            {
                                someNpc.Add(Game.CreateNpc(redNpcID, 1000 + (i + 1) * 100, 515, 1));
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (Game.GetLivedLivings().Count < 15 && someNpc.Count < Game.MissionInfo.TotalCount)
                    {
                        someNpc.Add(Game.CreateNpc(redNpcID, 1465, 494, 1));
                    }
                }
            }
        }
Example #6
0
        public override void OnNewTurnStarted()
        {
            List <ItemInfo>         items = new List <ItemInfo>();
            List <ItemTemplateInfo> goods = new List <ItemTemplateInfo>();
            PVEGame pveGame     = Game as PVEGame;
            int     turnNpcRank = pveGame.FindTurnNpcRank();

            if ((isUsePw || isUseProp) && !isShooted)
            {
                Game.CurrentLiving.Delay = 0;
            }

            if (Game.CurrentPlayer.Delay < pveGame.NpcTurnQueue[turnNpcRank])
            {
                if (Game.TotalKillCount >= 1)
                {
                    if (indexOf == 0)
                    {
                        isPlayPropMovie = true;
                        indexOf++;
                    }

                    Game.CurrentPlayer.BeforePlayerShoot += new PlayerShootEventHandle(Shooted);
                }

                if (isPlayPropMovie)
                {
                    Game.CurrentPlayer.PlayerUseProp += new PlayerUserPropEventHandle(UseProp);
                }

                if (isPlayPwMovie)
                {
                    Game.CurrentPlayer.PlayerUseSpecialSkill += new PlayerUseSpecialSkillEventHandle(UseSpecialSkill);
                    Game.CurrentPlayer.AddDander(200);
                }

                if (tip.CurrentAction == "Empty")
                {
                    tip.PlayMovie("tip1", 0, 3000);
                }
                else if (isPlayPropMovie)
                {
                    //播放使用道具
                    if (tag == 0)
                    {
                        tip.PlayMovie("tip2", 0, 2000);
                        tag++;
                    }
                    else
                    {
                        if (!isUseProp && !isShooted && isAgain == false)
                        {
                            tip.PlayMovie("tip2", 0, 2000);
                        }
                        else//再试一次
                        {
                            isAgain   = true;
                            isUseProp = false;
                            tip.PlayMovie("tip3", 0, 2000);
                        }
                    }
                }
                else if (isPlayPwMovie)
                {
                    isUseProp = false;
                    //播放使用必杀
                    if (tag == 0)
                    {
                        isAgain = false;
                        tip.PlayMovie("tip4", 0, 2000);
                        tag++;
                    }
                    else
                    {
                        if (!isUsePw && !isShooted && isAgain == false)
                        {
                            tip.PlayMovie("tip4", 0, 2000);
                        }
                        else//再试一次
                        {
                            isAgain = true;
                            isUsePw = false;
                            tip.PlayMovie("tip5", 0, 2000);
                        }
                    }
                }
                else if (isPlayKillAll)
                {
                    //播放杀死所有的怪
                    tip.PlayMovie("tip6", 0, 2000);
                }
            }
        }