Example #1
0
    protected override void Init()
    {
        #region On Off
        Instance = this;

                #if BUILD_SINGLESCNE_MODE
        foreach (var item in hides)
        {
            item.SetActive(false);
        }
                #else
        enabled = false;
                #endif

        #endregion


        base.Init();
        gameObject.AddComponent <TimeConsume> ();

        testGroup1_title = "设备";
        testGroup2_title = "品质";
        testGroup3_title = "渲染";
        testGroup4_title = "美术";
    }
Example #2
0
    public static void Show(bool show)
    {
        if (Instance == null)
        {
            GameObject go = new GameObject("PTester_SAO");
            Instance = go.AddComponent <PTester_SAO> ();
        }

        Instance.enabled = show;
    }
Example #3
0
 void OnGUI()
 {
     if (GUI.Button(new Rect(0, 0, 50, 50), "", GUIStyle.none))
     {
         PTester_SAO.Show(true);
     }
     if (GUI.Button(new Rect(0, 50, 50, 50), "", GUIStyle.none))
     {
         PTester_SAO.Show(false);
     }
 }