private void Start() { movementModule = GetComponent <PMovement>(); targetingModule = GetComponent <PTargeting>(); wardModule = GetComponent <PWard>(); attackModule = GetComponent <PAttack>(); siphonModule = GetComponent <PSiphon>(); EnableControls(); }
private void Awake() { rb = GetComponent <Rigidbody>(); targetingModule = GetComponent <PTargeting>(); rb.useGravity = false; cameraTransform = Camera.main.transform; dodge.UpdateWaitTime(); swiftMinor.UpdateWaitTime(); swiftMajor.UpdateWaitTime(); movementSpeed = normalMovementSpeed; rotationSpeed = normalRotationSpeed; EnableMovement(true); endOfFrame = new WaitForEndOfFrame(); }