Example #1
0
    public P_Washington() : base("华盛顿")
    {
        Sex   = PSex.Male;
        Age   = PAge.Renaissance;
        Index = 27;
        Cost  = 30;
        Tips  = "定位:攻击\n" +
                "难度:困难\n" +
                "史实:美国政治家、军事家、革命家,首任总统,美国开国元勋之一,在美国独立战争中任大陆军的总司令。华盛顿主持起草了《独立宣言》,制定美国宪法,领导创立并完善了共和政体。\n" +
                "攻略:\n华盛顿每局游戏可以发动两次无损技能,所以技能发动时机是关键。由于每名其他角色可以选择两个选项,所以华盛顿对对方只有两种可能性,一种是通过对方没有手牌来迫使对方承受高伤害,一种是通过对方有高伤害风险迫使对方承受所有手牌的损失。其中前者比较常见。虽然华盛顿的技能是全体范围,但发动的条件苛刻且转瞬即逝,通常如果能对其中一个敌人有巨大收益已经实属不易,所以第一次发动应该果断一些,不强求同时威胁多个敌人,第二次可以作为威慑适当保留。";
        NewGeneral = true;
        PSkill MinZhu = new PSkill("民主")
        {
            Initiative = true
        };
        const int MinZhuCof = 800;

        SkillList.Add(MinZhu
                      .AnnounceGameTimes(2)
                      .AddTimeTrigger(
                          new PTime[] {
            PPeriod.FirstFreeTime.During,
            PPeriod.SecondFreeTime.During
        },
                          (PTime Time, PPlayer Player, PSkill Skill) => {
            return(new PTrigger(MinZhu.Name)
            {
                IsLocked = false,
                Player = Player,
                Time = Time,
                AIPriority = 20,
                CanRepeat = true,
                Condition = (PGame Game) => {
                    return Player.Equals(Game.NowPlayer) && (Player.IsAI || Game.Logic.WaitingForEndFreeTime()) && Player.RemainLimit(MinZhu.Name) && !Player.Tags.ExistTag(PElectronTag.TagName);
                },
                AICondition = (PGame Game) => {
                    int Sum = 0;
                    Game.AlivePlayers(Player).ForEach((PPlayer _Player) => {
                        int Cof = _Player.TeamIndex == Player.TeamIndex ? 1 : -1;
                        int Expect1 = 2000 * Cof + PAiTargetChooser.InjureExpect(Game, Player, Player, _Player, MinZhuCof * _Player.Position.HouseNumber, MinZhu);
                        int Expect2 = -2000 * _Player.Area.HandCardArea.CardNumber * Cof;
                        if (_Player.Area.HandCardArea.CardNumber >= 1 && (Expect2 < Expect1 ^ Cof == 1))
                        {
                            Sum += Expect2;
                        }
                        else
                        {
                            Sum += Expect1;
                        }
                    });
                    return Sum >= 1300 * (Game.AlivePlayerNumber - 1);
                },
                Effect = (PGame Game) => {
                    MinZhu.AnnouceUseSkill(Player);
                    Game.Traverse((PPlayer _Player) => {
                        if (!_Player.Equals(Player))
                        {
                            int ChosenResult = 0;
                            if (_Player.Area.HandCardArea.CardNumber >= 1)
                            {
                                if (_Player.IsAI)
                                {
                                    int Expect1 = 2000 + PAiTargetChooser.InjureExpect(Game, _Player, Player, _Player, MinZhuCof * _Player.Position.HouseNumber, MinZhu);
                                    int Expect2 = 0;
                                    _Player.Area.HandCardArea.CardList.ForEach((PCard Card) => {
                                        Expect2 -= Card.Model.AIInHandExpectation(Game, _Player);
                                    });
                                    if (Expect2 >= Expect1)
                                    {
                                        ChosenResult = 1;
                                    }
                                }
                                else
                                {
                                    ChosenResult = PNetworkManager.NetworkServer.ChooseManager.Ask(_Player, MinZhu.Name + "-选择一项", new string[] {
                                        "令" + Player.Name + "对你造成" + (MinZhuCof * _Player.Position.HouseNumber).ToString() + "点伤害,摸一张牌",
                                        "弃置所有手牌"
                                    });
                                }
                            }
                            if (ChosenResult == 0)
                            {
                                Game.Injure(Player, _Player, MinZhuCof * _Player.Position.HouseNumber, MinZhu);
                                if (_Player.IsAlive)
                                {
                                    Game.GetCard(_Player);
                                }
                            }
                            else
                            {
                                for (int i = _Player.Area.HandCardArea.CardNumber - 1; i >= 0; --i)
                                {
                                    Game.CardManager.MoveCard(_Player.Area.HandCardArea.CardList[i], _Player.Area.HandCardArea, Game.CardManager.ThrownCardHeap);
                                }
                            }
                        }
                    }, Player);
                    MinZhu.DeclareUse(Player);
                    if (Player.RemainLimit(MinZhu.Name))
                    {
                        Player.Tags.CreateTag(new PElectronTag());
                    }
                }
            });
        })
                      .AddTrigger((PPlayer Player, PSkill Skill) => {
            return(new PTrigger(MinZhu.Name)
            {
                IsLocked = true,
                Player = Player,
                Time = PPeriod.EndTurn.During,
                Condition = (PGame Game) => {
                    return Player.Equals(Game.NowPlayer) && Player.Tags.ExistTag(PElectronTag.TagName);
                },
                Effect = (PGame Game) => {
                    if (--Player.Tags.FindPeekTag <PElectronTag>(PElectronTag.TagName).Value <= 0)
                    {
                        Player.Tags.PopTag <PElectronTag>(PElectronTag.TagName);
                    }
                    PNetworkManager.NetworkServer.TellClients(new PRefreshMarkStringOrder(Player));
                }
            });
        }));
    }