private void _playHitAnimation() { BattleTaskManager.GetBattleField().AlterWaveDirection(FleetType.Friend); if (_torpedoWakes != null) { _torpedoWakes.PlaySplashAll(); } _camAerial.cameraShake.ShakeRot(null); _setExplotion(); }
private void _onFinishedMoveCamera() { BattleTaskManager.GetBattleField().AlterWaveDirection(FleetType.Friend); if (_torpedoWakes != null) { _torpedoWakes.PlaySplashAll(); } _camAerial.cameraShake.ShakeRot(null); _createExplotion(); _isEx = true; }