Example #1
0
 internal void _GenericSave(ref PSM_Segment withBlock, ref FileStream PSM, ref BinaryWriter PSM_Writer)
 {
     PSM_Writer.Write(withBlock.Key1);
     PSM_Writer.Write(withBlock.Key2);
     PSM_Writer.Write(withBlock.Texture.ByteStream.ToArray());
     PSM_Writer.Write(withBlock.SomeInt1);
     PSM_Writer.Write(withBlock.SomeInt2);
     PSM_Writer.Write(withBlock.SomeInt3);
     PSM_Writer.Write(Convert.ToUInt32(withBlock.Name.Length));
     for (int j = 0; j <= withBlock.Name.Length - 1; j++)
     {
         PSM_Writer.Write(Convert.ToChar(withBlock.Name[j]));
     }
     PSM_Writer.Write(withBlock.Ending);
 }
Example #2
0
 ///////////////////////PRIVATE INTERFACE///////////////////////////////////
 #region SAVE/LOAD ALGORITHMS
 internal void _GenericLoad(ref PSM_Segment withBlock, ref FileStream PSM, ref BinaryReader PSM_Reader, bool Demo)
 {
     withBlock.Key1           = PSM_Reader.ReadUInt32();
     withBlock.Key2           = PSM_Reader.ReadUInt32();
     withBlock.Texture        = new Texture();
     withBlock.Texture.Base   = 0;
     withBlock.Texture.Offset = (uint)PSM.Position;
     PSM.Position            += 1;
     withBlock.Texture.Size   = (uint)PSM_Reader.ReadUInt16() * 256 + 228;
     withBlock.Texture.Load(ref PSM, ref PSM_Reader);
     withBlock.SomeInt1 = PSM_Reader.ReadUInt32();
     withBlock.SomeInt2 = PSM_Reader.ReadUInt32();
     withBlock.SomeInt3 = PSM_Reader.ReadUInt32();
     withBlock.Name     = PSM_Reader.ReadChars((int)PSM_Reader.ReadUInt32()).ToString();
     if (!Demo)
     {
         withBlock.Ending = PSM_Reader.ReadBytes(98);
     }
     else
     {
         withBlock.Ending = PSM_Reader.ReadBytes(96);
     }
 }