public void SetAishouLbl(UILabel lbl, float aishou) { if (aishou < -10.0f) { lbl.text = "--"; lbl.color = Color.white; } else { if (aishou == 0.0f) { lbl.text = Localization.Get("MatchHeavy"); lbl.color = GUIColors.Instance.MatchColor_Plus; } else if (aishou < 0.0f) { lbl.color = GUIColors.Instance.MatchColor_Minus; lbl.text = PSGameUtils.GetPercent(aishou); } else { lbl.color = GUIColors.Instance.MatchColor_Plus; lbl.text = PSGameUtils.GetPercent(aishou); } } }
public override IEnumerator Init(int currentLure) { Debug.Log(GetMethodName() + this.name); Coroutine cor; ShowItemList(false); cor = StartCoroutine(SetItemLists()); yield return(cor); CheckEarlyAccess(); currenEquippedLure = currentLure; affecter.topBtn.SetBtnCallback(OnBtnBuy); affecter.btmBtn.SetBtnCallback(OnBtnBuySP); rader.InitRader(PSGameUtils.SplitStringData(Localization.Get("LineParams_Tittles"), new char[] { ';' }), transform); HideAvilities(); currentSelect = 0; OnTappedItem(currentSelect, true); yield return(new WaitForSeconds(0.5f)); Debug.Log(GetMethodName() + this.name + "End"); WaitAndCover.Instance.StopWait(); WaitAndCover.Instance.UnCoverAll(); }
//1 購入ボタン 2 アドオン 3 装備 public void SetMode(BottomMenu menu) { switch (menu) { case BottomMenu.Buy: PSGameUtils.ActiveNGUIObject(bottomBuyBtns, true); PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); break; case BottomMenu.AddOn: PSGameUtils.ActiveNGUIObject(bottomBuyBtns, false); PSGameUtils.ActiveNGUIObject(bottomAddons, true); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); break; case BottomMenu.Equip: PSGameUtils.ActiveNGUIObject(bottomBuyBtns, false); PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, true); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); break; case BottomMenu.Btn: PSGameUtils.ActiveNGUIObject(bottomBuyBtns, false); PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, true); break; } }
void Update() { if (lure != null) { if (GameController.Instance.currentMode != GameMode.Reeling && GameController.Instance.currentMode != GameMode.ReelingOnLand) { return; } if (GameController.Instance.GetisNegakariOrFoockingState() || kakuritsu <= 0.0f) { return; } if (Player.Instance.distanceToLure - dist < -0.2f) { dist = Player.Instance.distanceToLure; if (PSGameUtils.Chusen(kakuritsu)) { lure = null; GameController.Instance.OnNegakari(); return; } } } }
public void SetMiddle(bool isShow, bool isSoft) { if (isShow) { PSGameUtils.ActiveNGUIObject(middleObj, true); topObj.transform.localPosition = new Vector3(-40.2f, 128.34f, 0.0f); } else { PSGameUtils.ActiveNGUIObject(middleObj, false); if (isSoft) { topObj.transform.localPosition = new Vector3(-40.2f, 132.7f, 0.0f); equipObj.transform.localPosition = new Vector3(-800f, -559.2f, 0.0f); adonObj.transform.localPosition = new Vector3(-795.6f, -264.3f, 0.0f); } else { topObj.transform.localPosition = new Vector3(-40.2f, -8.28f, 0.0f); equipObj.transform.localPosition = new Vector3(-800f, -396.56f, 0.0f); adonObj.transform.localPosition = new Vector3(-40.2f, -396.56f, 0.0f); } } }
public bool CheckSameDayLogin(string last, int RenzokuLogin) { DateTime lastTime = PSGameUtils.StringToDateTime(last); SetMonths(); if (PSGameUtils.IsSameDayLogin(lastTime)) { Debug.Log("TimeManager 同じ日"); isSameDayLogin = true; } else { DataManger.Instance.GAMEDATA.earnedLoginBonus = false; isSameDayLogin = false; if (PSGameUtils.IsRenzoku(lastTime)) { RenzokuLogin++; DataManger.Instance.GAMEDATA.RenzokuLogin = RenzokuLogin; Debug.Log("TimeManager 違う日 連続" + DataManger.Instance.GAMEDATA.RenzokuLogin); ES2.Save(DataManger.Instance.GAMEDATA.RenzokuLogin, DataManger.DataFilename + "?tag=RenzokuLogin"); } else { Debug.Log("TimeManager 違う日 連続ブレイク"); RenzokuLogin = 0; DataManger.Instance.GAMEDATA.RenzokuLogin = RenzokuLogin; } DataManger.Instance.GAMEDATA.earnedLoginBonus = false; ES2.Save(DataManger.Instance.GAMEDATA.earnedLoginBonus, DataManger.DataFilename + "?tag=earnedLoginBonus"); DataManger.Instance.SaveCurrentTime("?tag=lastLoginTime"); } UpdateTime(); return(isSameDayLogin); }
public void OnNA() { ShowNA(); SetMiddle(true, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); PSGameUtils.ActiveNGUIObject(bottomAddons, false); }
public void OnRodSoubi() { SetMiddle(true, false); PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipped, true); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, false); HideNA(); }
public void SetLureParams(string tittle, string spName, string heavy, UIAtlas at) { tittleLb.text = tittle; lureSp.atlas = at; lureSp.material = at.spriteMaterial; lureSp.spriteName = spName; PSGameUtils.SetUISprite(AdonSp, ""); markSp.text = heavy; }
void OnTriggerEnter(Collider col) { if (col.gameObject.layer == LayerMask.NameToLayer("Rure")) { kakuritsu = PSGameUtils.GetChusenRitsuFromKakuritsu(GetLargestBounds() / 0.2f, (negakarikakuritsu - TackleParams.Instance.tParams.negakariKaihi)); lure = LureController.Instance.gameObject; Player.Instance.SetDistancePlayer(LureController.Instance.gameObject.transform); dist = Player.Instance.distanceToLure; } }
//ルアーの色との相性 50 基準 100が最も悪い int ColorFitess(int visibility) { int val = 50; int fac = (visibility - 50) / 2; //-25 25 良い 悪い if (fac > 0) { //視界悪いほど明るい 強く 黒い弱く val += (int)(fac * GetDarkness()); val -= (int)(fac * GetBrightness()); } else { //視界良い ほどナチュラル強く 他は悪くなる val -= (int)(fac * GetDarkness()); val -= (int)(fac * GetBrightness()); val += (int)(fac * GetNaturality()); } //25-75 //25% アースカラーほど強くなる if (GameController.Instance.waveParams.waveType_color == WAVETYPE_COLOR.SAND) { val -= (int)(25 * GetDarkness()); val -= (int)(25 * GetBrightness()); val += (int)(25 * GetNaturality()); } else if (GameController.Instance.waveParams.waveType_color == WAVETYPE_COLOR.GREEN) { val -= (int)(25 * GetDarkness()); val -= (int)(25 * GetBrightness()); val += (int)(25 * GetNaturality()); } else if (GameController.Instance.waveParams.waveType_color == WAVETYPE_COLOR.BLUE) { val -= (int)(25 * GetDarkness()); val -= (int)(25 * GetBrightness()); val += (int)(25 * GetNaturality()); } else if (GameController.Instance.waveParams.waveType_color == WAVETYPE_COLOR.CLEAR) { val += (int)(25 * GetDarkness()); val += (int)(25 * GetBrightness()); val -= (int)(25 * GetNaturality()); } //0-100 val = PSGameUtils.ClampInte(val, 0, 100); tParams.colorVividNess = val; return(val); }
public void OnFoocked(float power) { if (power > 10.0f) { power = 10.0f; } if (PSGameUtils.Chusen(0.05f)) { FoockOff(); } }
public void OnPluginReady(string YearTittle) { //""なら 年度が今年ではない or 年度が合えば if (YearTittle == "") { //""なら 年度が今年ではない アップデートを促す WaitAndCover.Instance.ShowYesNoPopup(Localization.Get("TittleNoRankingData"), Localization.Get("DescNoRankingData"), Localization.Get("Store"), Localization.Get("Quit"), OnUserYNNotThisYear); } else { string[] str = PSGameUtils.SplitStringData(YearTittle, new char[] { ':' }); if (str.Length != 3) { //フォーマットエラー Debug.LogError("フォーマットエラー"); WaitAndCover.Instance.ShowYesNoPopup("NTYF0" + Localization.Get("FatalError"), Localization.Get("DescFatalError"), Localization.Get("Report"), Localization.Get("Quit"), ReportBugOrQuit); } else { int year = 0; if (int.TryParse(str[0], out year)) { Debug.Log("年度は今年!! " + year); if (DateTime.Now.Year != year) { //フォーマットエラー Debug.LogError("フォーマットエラー"); WaitAndCover.Instance.ShowYesNoPopup("NTYF1" + Localization.Get("FatalError"), Localization.Get("DescFatalError"), Localization.Get("Report"), Localization.Get("Quit"), ReportBugOrQuit); } else { //ゲームの開始可能 or データロード可能 //今年のapkで StartCoroutine(LoadDatas()); //PS_Plugin.Instance.LoadScene("VBFMain"); } } else { //フォーマットエラー Debug.LogError("フォーマットエラー"); WaitAndCover.Instance.ShowYesNoPopup("NTYF3" + Localization.Get("FatalError"), Localization.Get("DescFatalError"), Localization.Get("Report"), Localization.Get("Quit"), ReportBugOrQuit); } } } }
public void ShowItemList(bool isRod) { if (isRod) { PSGameUtils.ActiveNGUIObject(lurelistObj, false); PSGameUtils.ActiveNGUIObject(rodlistObj, true); } else { PSGameUtils.ActiveNGUIObject(lurelistObj, true); PSGameUtils.ActiveNGUIObject(rodlistObj, false); } }
public bool SetStringData(string str) { string[] strs = PSGameUtils.SplitStringData(str, new char[] { ';' }); if (strs.Length != 5) { Debug.LogError("not match length" + str); return(false); } name = strs[0]; bool boo = false; if (bool.TryParse(strs[1], out boo)) { isMainTackle = boo; } else { return(false); } int num = -1; if (int.TryParse(strs[2], out num)) { lineNum = num; } else { return(false); } if (bool.TryParse(strs[3], out boo)) { isSoft = boo; } else { return(false); } if (int.TryParse(strs[4], out num)) { lureNum = num; } else { return(false); } return(true); }
public void SetRig(string addOnSp, bool shouldShowBack, Vector3 AdonLocalTrans, Vector3 AdonLocalRot) { PSGameUtils.SetUISprite(AdonSp, addOnSp); if (shouldShowBack) { AdonSp.depth = lureSp.depth - 1; } else { AdonSp.depth = lureSp.depth + 1; } AdonSp.transform.localPosition = AdonLocalTrans; AdonSp.transform.localRotation = Quaternion.Euler(AdonLocalRot); }
public IEnumerator OnEquipSoftInvoke() { WaitAndCover.Instance.ShowWait(); WaitAndCover.Instance.CoverAll(false); soubiBtn.Hide(); equipBtn.SetDelegate(OnEquip_Soft); affecter2.guiSetter.OnLureChange(false); ShowItemList(false); equipBtn.rader.InitRader(PSGameUtils.SplitStringData(Localization.Get("TotalLureParams_Tittles"), new char[] { ';' }), transform); //現在のルアー int i = DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].lureNum; Debug.Log("現在の装備 " + i + " " + DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].isSoft); currentChangeSelect = i; equipBtn.SetAishouTotal(GetAishouLure(currentSelect, currentChangeSelect, true) , GetAishouLine(currentSelect, DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].lineNum)); equipBtn.SetAishouCurrent(GetAishouLure(currentSelect, currentChangeSelect, true)); yield return(new WaitForSeconds(0.5f)); if (currentChangeSelect == -1) { Debug.Log("現在の装備はソフトではない"); //何もない equipSoft.Show(0); SetCurrentLure(currentSelect, 0); currentChangeSelect = 0; } else { Debug.Log("現在の装備はソフト"); currentChangeSelect = 0; int currentRigID = equipSoft.GetEquippedRigID(currentChangeSelect); equipSoft.Show(currentChangeSelect); SetCurrentLure(currentSelect, currentRigID); } OnSelect_Soft(currentChangeSelect); WaitAndCover.Instance.StopWait(); WaitAndCover.Instance.UnCoverAll(); }
//パラメータを更新する public void UpdateLure() { string str = ""; if (!currentTackle.isSoft) { str = Constants.LureDatas.avility[currentTackle.lureNum]; tParams.avility = PSGameUtils.StringToBoolArray(str); } else { int currentRig = GetEquippedRigID(currentTackle.lureNum); tParams.avility = PSGameUtils.MergeAvility(Constants.RigDatas.avilitys[currentRig], Constants.SoftLureDatas.avilitys[currentTackle.lureNum]); } }
public void SetActive(bool isOn, bool isActive) { //Debug.Log("PS_Toggle SetActive"+isOn+" "+isActive); PSGameUtils.ActiveNGUIObject(gameObject, isOn); if (isOn) { if (isActive) { gameObject.GetComponent <UISprite>().alpha = 1.0f; } else { gameObject.GetComponent <UISprite>().alpha = 0.3f; } } }
public void OnLureChange(bool isHard) { SetMiddle(false, isHard?false:true); HideNA(); PSGameUtils.ActiveNGUIObject(bottomEquipped, false); if (isHard) { PSGameUtils.ActiveNGUIObject(bottomAddons, false); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, true); } else { PSGameUtils.ActiveNGUIObject(bottomAddons, true); PSGameUtils.ActiveNGUIObject(bottomEquipBtn, true); } }
public IEnumerator OnEquipLineInvoke() { WaitAndCover.Instance.ShowWait(); WaitAndCover.Instance.CoverAll(false); soubiBtn.Hide(); equipBtn.SetDelegate(OnEquip_Line); ShowItemList(false); affecter2.guiSetter.OnLureChange(true); equipBtn.rader.InitRader(PSGameUtils.SplitStringData(Localization.Get("TotalLureParams_Tittles"), new char[] { ';' }), transform); //現在のルアー int i = DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].lineNum; currentChangeSelect = i; equipBtn.SetAishouTotal(GetAishouLure(currentSelect, DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].lureNum, DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].isSoft), GetAishouLine(currentSelect, currentChangeSelect)); equipBtn.SetAishouCurrent(GetAishouLine(currentSelect, currentChangeSelect)); yield return(new WaitForSeconds(0.5f)); if (currentChangeSelect == -1) { //何もない equipLine.Show(0); equipBtn.SetCurrent("", "", equipLine.itemAtlas); currentChangeSelect = 0; } else { currentChangeSelect = 0; equipLine.Show(currentChangeSelect); //レーダーを表示する。 現在のライン→セレクトされたライン equipBtn.SetCurrent(Constants.LineDatas.itemTittles[i], Constants.LineDatas.itemSprites[i], equipLine.itemAtlas); } OnSelect_Line(currentChangeSelect); WaitAndCover.Instance.StopWait(); WaitAndCover.Instance.UnCoverAll(); }
void OnStillDelayed() { //set still delay! ZeroElapsedTime(); switch (bassState) { case BassState.Chase: positionOffset = PSGameUtils.GetPointAroundPosition(LureController.Instance.gameObject.transform.position, Random.Range(Constants.BassBihaviour.minDistanceWhenChaseScaleOne, Constants.BassBihaviour.maxDistanceWhenChaseScaleOne)); delayStill = Random.Range(1.0f - parameters.KASSEILEVEL, 2.0f - parameters.KASSEILEVEL); break; case BassState.Fight: positionOffset = GetRandomFloatingPosition(); break; case BassState.Stay: if (isAttentioned) { positionOffset = PSGameUtils.GetPointAroundPosition(LureController.Instance.gameObject.transform.position, Random.Range(Constants.BassBihaviour.minDistanceWhenChaseScaleOne, Constants.BassBihaviour.maxDistanceWhenChaseScaleOne)); delayStill = Random.Range(1.0f - parameters.KASSEILEVEL, 2.0f - parameters.KASSEILEVEL); } else { if (moveFrequency_still >= Random.value) { Debug.Log("decide to move"); GetNewPoint(GetRandomPositionInTerritory(), true, true, Random.Range(0.0f, 0.1f), 4.0f, 0.0f); } else { delayStill = Random.Range(2.0f, 6.0f); positionOffset = GetRandomFloatingPosition(); } } break; } }
public void SetLureParams(string tittle, string spName, UIAtlas at) { if (tittle == "") { tittleLb.text = tittle; lureSp.atlas = at; logo.enabled = true; lureSp.material = at.spriteMaterial; lureSp.spriteName = spName; PSGameUtils.SetUISprite(AdonSp, ""); } else { logo.enabled = false; tittleLb.text = tittle; lureSp.atlas = at; lureSp.material = at.spriteMaterial; lureSp.spriteName = spName; PSGameUtils.SetUISprite(AdonSp, ""); } }
public override IEnumerator Init(int currentLure) { Coroutine cor; ShowItemList(true); cor = StartCoroutine(SetItemLists()); yield return(cor); currenEquippedLure = currentLure; rader.InitRader(PSGameUtils.SplitStringData(Localization.Get("RodsParams_Tittles"), new char[] { ';' }), transform); HideAvilities(); //currentSelect=0; OnTappedItem(currentSelect, true); yield return(new WaitForSeconds(0.5f)); //Debug.LogError("Init "); soubiBtn.Show(Localization.Get("Equip")); WaitAndCover.Instance.StopWait(); WaitAndCover.Instance.UnCoverAll(); }
public void setCK(string data) { bool[] dat = new bool[6] { false, false, false, false, false, false }; if (data != "") { dat = PSGameUtils.StringToBoolArray(data); if (dat.Length != avilTs.Length) { Debug.LogError("not match "); dat = new bool[6] { false, false, false, false, false, false }; } } for (int i = 0; i < avilTs.Length; i++) { avilTs[i].value = dat[i]; } }
public IEnumerator OnEquipHardInvoke() { WaitAndCover.Instance.ShowWait(); WaitAndCover.Instance.CoverAll(false); equipBtn.SetDelegate(OnEquip_Hard); affecter.SetMode(BottomMenu.Btn); equipBtn.rader.InitRader(PSGameUtils.SplitStringData(Localization.Get("TotalLureParams_Tittles"), new char[] { ';' }), transform); //現在のルアー int i = DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].lureNum; Debug.Log("現在の装備 " + i + " " + DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].isSoft); currentChangeSelect = i; equipBtn.SetAishouTotal(GetAishouLure(currentSelect, currentChangeSelect, false), GetAishouLine(currentSelect, DataManger.Instance.GAMEDATA.tackleSlots[currentSelect].lineNum)); equipBtn.SetAishouCurrent(GetAishouLure(currentSelect, currentChangeSelect, false)); yield return(new WaitForSeconds(0.5f)); if (currentChangeSelect == -1) { //何もない Debug.Log("現在の装備はハードではない"); equipHard.Show(0); currentChangeSelect = 0; SetCurrentLure(currentSelect, 0); } else { currentChangeSelect = 0; equipHard.Show(currentChangeSelect); SetCurrentLure(currentSelect, 0); } OnSelect_Hard(currentChangeSelect); WaitAndCover.Instance.StopWait(); WaitAndCover.Instance.UnCoverAll(); }
void HideNA() { PSGameUtils.ActiveNGUIObject(bottomBuyBtns, false); }
void ShowNA() { PSGameUtils.ActiveNGUIObject(bottomBuyBtns, true); }
void MoveToTarget() { switch (bassState) { case BassState.Fight: if (Player.Instance.GetDistanceoPlayer() < Constants.Params.kaishuDistance) { Debug.LogError("very close player "); } _stuckCounter += Time.deltaTime * (howLongToDetectReached * 0.25f); Move(true); break; case BassState.Bite: timeReached = 0.0f; _stuckCounter = timeReached; if (Player.Instance.GetDistanceoPlayer() < Constants.Params.kaishuDistance) { Debug.LogError("very close player "); GameController.Instance.BassIsChasing(false, null); ChangeState(BassState.Back); } moveTarget = LureController.Instance.gameObject.transform.position; Move(true); break; case BassState.Chase: //moving if (Player.Instance.GetDistanceoPlayer() < Constants.Params.kaishuDistance) { Debug.LogError("very close player "); GameController.Instance.BassIsChasing(false, null); ChangeState(BassState.Back); } if (LureController.Instance.appeal.moveState == 0) { //rure stopped Debug.LogError("rure stopped set to still "); CheckRureMoveGetAppealled(); stillTimeMax = 0.0f; timeBassIsBoring = 10.0f * parameters.KASSEILEVEL; delayStill = delayEvery * Random.Range(0.5f, 0.99f); _turnSpeed = Random.Range(minTurnSpeed, maxTurnSpeed); positionOffset = PSGameUtils.GetPointAroundPosition(LureController.Instance.gameObject.transform.position, Random.Range(Constants.BassBihaviour.minDistanceWhenChaseScaleOne, Constants.BassBihaviour.maxDistanceWhenChaseScaleOne)); isReachedMovePosition = true; return; } CheckRureMoveGetAppealled(); timeReached = 0.0f; _stuckCounter = timeReached; moveTarget = LureController.Instance.gameObject.transform.position; if (distance < howLongToDetectReached * 2) { if (speedWhenDeccerate == 0.0f) { speedWhenDeccerate = _speed; tParam = 2.0f; } Move(false); } else { if (tParam < -1.0f) { tParam = Mathf.InverseLerp(0.0f, _targetSpeed, _speed); } speedWhenDeccerate = 0.0f; Move(true); } break; case BassState.Stay: if (isAttentioned) { if (Player.Instance.GetDistanceoPlayer() < Constants.Params.kaishuDistance) { Debug.LogError("very close player "); GameController.Instance.BassIsChasing(false, null); ChangeState(BassState.Back); } if (LureController.Instance.appeal.moveState == 0) { //rure stopped CheckRureMoveGetAppealled(); stillTimeMax = 0.0f; timeBassIsBoring = 10.0f * parameters.KASSEILEVEL; Debug.LogError("rure stopped wait for " + timeBassIsBoring + " sec"); delayStill = delayEvery * Random.Range(0.5f, 0.99f); _turnSpeed = Random.Range(minTurnSpeed, maxTurnSpeed); positionOffset = PSGameUtils.GetPointAroundPosition(LureController.Instance.gameObject.transform.position, Random.Range(Constants.BassBihaviour.minDistanceWhenChaseScaleOne, Constants.BassBihaviour.maxDistanceWhenChaseScaleOne)); isReachedMovePosition = true; return; } //moving timeReached = 0.0f; _stuckCounter = timeReached; moveTarget = LureController.Instance.gameObject.transform.position; if (distance < howLongToDetectReached * 2) { if (speedWhenDeccerate == 0.0f) { speedWhenDeccerate = _speed; tParam = -2.0f; } Move(false); } else { if (tParam < -1.0f) { tParam = Mathf.InverseLerp(0.0f, _targetSpeed, _speed); } speedWhenDeccerate = 0.0f; Move(true); } } else { _stuckCounter += Time.deltaTime * (howLongToDetectReached * 0.25f); Move(true); } break; } }
public void SetActive(bool isActive) { PSGameUtils.ActiveNGUIObject(gameObject, isActive); }