Example #1
0
        /// <summary>
        /// Connect to PS3 console
        /// </summary>
        private void ConnectPS3()
        {
            try
            {
                if (PS3.ConnectTarget())
                {
                    if (PS3.AttachProcess())
                    {
                        IsConsoleConnected = true;
                        SetStatusConsole(PS3.GetConsoleName());
                        ConsoleType = "PS3";
                        EnableConsoleActions();

                        MenuItemConnectPS3CCAPI.Visible      = false;
                        MenuItemConnectPS3TMAPI.Visible      = false;
                        MenuItemConnectPS3Disconnect.Visible = true;

                        MenuItemConnectXBOX.Enabled = false;

                        if (!IsInGame())
                        {
                            NotifyMessagePS3("^2Hooked to AtomicX", "Successfully connected and attached!", "party_ready");
                        }

                        XtraMessageBox.Show(this, "Connected and attached to Black Ops II", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    }
                    else
                    {
                        XtraMessageBox.Show(this, "Unable to attach to game process.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    }
                }
                else
                {
                    XtraMessageBox.Show(this, "Unable to connect to console.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
            catch (Exception ex)
            {
                XtraMessageBox.Show(this, "Unable to connect to console.\n\nError Message:\n" + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }