public VertexHeightNoiseHeightMap() { // Create the base mod GameObject modObject = new GameObject("VertexHeightNoiseHeightMap"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexHeightNoiseHeightMap>(); base.mod = _mod; }
public VertexHeightNoiseHeightMap(PQSMod template) { _mod = template as PQSMod_VertexHeightNoiseHeightMap; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexHeightNoiseHeightMap() { // Create the base mod GameObject modObject = new GameObject("VertexHeightNoiseHeightMap"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexHeightNoiseHeightMap>(); base.mod = _mod; }