Example #1
0
    // helper to handle damage feedback
    void HitFeedback(float t)
    {
        PP_HurtEffect h = PP_HurtEffect.HurtEffect;

        if (h != null)
        {
            h.Trigger();
        }

        StartCoroutine(PulseHaptics((int)(t * 500), 500));
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     mat        = new Material(Shader.Find("Effect/Hurt"));
     hurtEffect = this;
 }