// Use this for initialization void Start() { startPosition = transform.position; TouchInput.onTapRelease += JumpTap; GameObject startFloe = GameObject.FindGameObjectWithTag("StartFloe"); GetComponent <PlayerMovementController>().currentFloe = startFloe.GetComponent <IceFloe>(); gameController = GameObject.FindObjectOfType <PP_GameController>(); if (gameController == null) { Debug.LogError("Please add a game controller to the scene!"); } }
public void retryLevel() { PP_GameController gameCtrl = Camera.main.GetComponent <PP_GameController>(); gameCtrl.resetTheGameState(); }