mult() public method

public mult ( Vector3 source ) : Vector3
source Vector3
return Vector3
Example #1
0
        public bool invisibleDragArea(float x, float y, float w, float h, ref bool isDrag, out int dragX, out int dragY)
        {
            PMatrix matrix = getMatrix();

            matrix.invert();
            Vector3 mv = matrix.mult(new Vector3(uiMouseX, uiMouseY));

            //bool isActive = (mouseX > x  && mouseX < x + w && mouseY > y && mouseY < y + h);
            bool isActive = (mv.x > x && mv.x <x + w && mv.y> y && mv.y < y + h);

            if ((isActive || isDrag) && (uiMousePressed || uiMouseReleased))
            {
                dragX = uiMouseDragX;
                dragY = uiMouseDragY;
                int margin = 2;
                if (!isDrag && abs(dragX) <= margin && abs(dragY) <= margin)
                {
                    isDrag = false;
                }
                else
                {
                    isDrag = true;
                }
            }
            else
            {
                dragX  = dragY = 0;
                isDrag = false;
            }
            return(isDrag);
        }
Example #2
0
        public bool invisibleButton(float x, float y, float w, float h)
        {
            PMatrix matrix = getMatrix();

            matrix.invert();
            Vector3 mv = matrix.mult(new Vector3(uiMouseX, uiMouseY));

            //bool isActive = (mouseX > x  && mouseX < x + w && mouseY > y && mouseY < y + h);
            bool isActive = (mv.x > x && mv.x <x + w && mv.y> y && mv.y < y + h);

            bool isClick = uiClickUp ? uiMouseReleased : uiMousePressed;

            if (isActive && isClick)
            {
                buttonClick(uiStyle.groupName, name, null);
            }
            return(isActive && isClick);
        }
Example #3
0
        public bool button(string name, float x, float y, float w, float h, int textSize = 0)
        {
            pushStyle();
            string objName = "button: " + name;
            var    obj     = pushMatrix(objName);

            PMatrix matrix = getMatrix();

            matrix.invert();
            Vector3 mv = matrix.mult(new Vector3(uiMouseX, uiMouseY));

            //bool isActive = (mouseX > x  && mouseX < x + w && mouseY > y && mouseY < y + h);
            bool isActive = (mv.x > x && mv.x <x + w && mv.y> y && mv.y < y + h);

            PUIStyle.Property prop = isActive ? uiStyle.active : uiStyle.normal;

            if (prop.frameWeight > 0)
            {
                stroke(prop.frameColor);
                strokeWeight(prop.frameWeight);
            }
            else
            {
                noStroke();
            }

            fill(prop.bgColor);
            float fh = prop.frameWeight * 0.2f;

            rect(x + fh, y + fh, w - fh * 2, h - fh * 2);

            fill(prop.textColor);
            uiText(name, x, y, w, h, textSize);

            popMatrix(objName);
            popStyle();
            bool isClick = uiClickUp ? uiMouseReleased : uiMousePressed;

            if (isActive && isClick)
            {
                buttonClick(uiStyle.groupName, name, obj);
            }
            return(isActive && isClick);
        }