Example #1
0
    private void NormalAction2()
    {
        RotationCharacter();

        if (input.GetButtonSquareTrigger() && ComboFlg == false)
        {
            ComboFlg = true;
        }

        if (CheckAnimationEND("NormalAction2"))
        {
            if (ComboFlg)
            {
                player_test_sta = PLAYER_TEST_STA.WEAKATTACK3;
                PlayerSta       = (int)player_test_sta;
                ComboFlg        = false;
                HitAnime.HitAnimationWeakattack3(Attack);
            }
            else
            {
                player_test_sta = PLAYER_TEST_STA.NORMAL;
                PlayerSta       = (int)player_test_sta;
            }
        }
    }
Example #2
0
    private void Normal()
    {
        CharCon.center = new Vector3(0, 1, 0);

        if (input.GetButtonSquareTrigger())
        {
            player_test_sta = PLAYER_TEST_STA.WEAKATTACK1;
            PlayerSta       = (int)player_test_sta;
            HitAnime.HitAnimationWeakattack1(Attack);
        }

        if (input.GetButtonTriangleTrigger())
        {
            player_test_sta = PLAYER_TEST_STA.STRONGATTACK;
            PlayerSta       = (int)player_test_sta;
            HitAnime.HitAnimationStrongattack(Attack);
        }

        if (input.GetButtonCircleTrigger())
        {
            player_test_sta = PLAYER_TEST_STA.SPECIAL;
            PlayerSta       = (int)player_test_sta;
            HitAnime.HitAnimationSpecial();
        }

        MoveCharacter();
    }
Example #3
0
 private void DamageAction()
 {
     if (CheckAnimationEND("Damage"))
     {
         player_test_sta = PLAYER_TEST_STA.NORMAL;
         PlayerSta       = (int)player_test_sta;
     }
 }
Example #4
0
    private void SpecialAction()
    {
        RotationCharacter();

        if (CheckAnimationEND("SpecialAction"))
        {
            player_test_sta = PLAYER_TEST_STA.NORMAL;
            PlayerSta       = (int)player_test_sta;
        }
    }
Example #5
0
    public override void PlayerDamage(HitObjectImpact damage)
    {
        if (nodamageflg)
        {
            return;
        }

        player_test_sta = PLAYER_TEST_STA.DAMAGE;
        PlayerSta       = (int)player_test_sta;
        damage.DamageHp(HP);
        animator.SetTrigger("Damage");
        nodamageflg = true;
    }
Example #6
0
    public void Playerinit(GameObject playerobj)
    {
        myPlayer = playerobj;
        Player player = playerobj.GetComponent <Player>();

        no             = player.no;
        input          = GetComponent <MultiInput>();
        input.PlayerNo = no;
        CharCon        = this.GetComponent <CharacterController>();
        animator       = GetComponentInChildren <Animator>();
        HitAnime       = GetComponent <HitAnimationBase>();
        HP             = gameObject.GetComponent <ObjectHp>();

        MoveSpeed       = Player_test_MoveSpeed;
        RotationSpeed   = Player_test_RotationSpeed;
        player_test_sta = PLAYER_TEST_STA.NORMAL;
        PlayerSta       = (int)player_test_sta;
        ComboFlg        = false;
        Attack          = Player_test_ATTACK;

        HitAnime.Initialize(this);
    }