private void NormalAction2() { RotationCharacter(); if (input.GetButtonSquareTrigger() && ComboFlg == false) { ComboFlg = true; } if (CheckAnimationEND("NormalAction2")) { if (ComboFlg) { player_test_sta = PLAYER_TEST_STA.WEAKATTACK3; PlayerSta = (int)player_test_sta; ComboFlg = false; HitAnime.HitAnimationWeakattack3(Attack); } else { player_test_sta = PLAYER_TEST_STA.NORMAL; PlayerSta = (int)player_test_sta; } } }
private void Normal() { CharCon.center = new Vector3(0, 1, 0); if (input.GetButtonSquareTrigger()) { player_test_sta = PLAYER_TEST_STA.WEAKATTACK1; PlayerSta = (int)player_test_sta; HitAnime.HitAnimationWeakattack1(Attack); } if (input.GetButtonTriangleTrigger()) { player_test_sta = PLAYER_TEST_STA.STRONGATTACK; PlayerSta = (int)player_test_sta; HitAnime.HitAnimationStrongattack(Attack); } if (input.GetButtonCircleTrigger()) { player_test_sta = PLAYER_TEST_STA.SPECIAL; PlayerSta = (int)player_test_sta; HitAnime.HitAnimationSpecial(); } MoveCharacter(); }
private void DamageAction() { if (CheckAnimationEND("Damage")) { player_test_sta = PLAYER_TEST_STA.NORMAL; PlayerSta = (int)player_test_sta; } }
private void SpecialAction() { RotationCharacter(); if (CheckAnimationEND("SpecialAction")) { player_test_sta = PLAYER_TEST_STA.NORMAL; PlayerSta = (int)player_test_sta; } }
public override void PlayerDamage(HitObjectImpact damage) { if (nodamageflg) { return; } player_test_sta = PLAYER_TEST_STA.DAMAGE; PlayerSta = (int)player_test_sta; damage.DamageHp(HP); animator.SetTrigger("Damage"); nodamageflg = true; }
public void Playerinit(GameObject playerobj) { myPlayer = playerobj; Player player = playerobj.GetComponent <Player>(); no = player.no; input = GetComponent <MultiInput>(); input.PlayerNo = no; CharCon = this.GetComponent <CharacterController>(); animator = GetComponentInChildren <Animator>(); HitAnime = GetComponent <HitAnimationBase>(); HP = gameObject.GetComponent <ObjectHp>(); MoveSpeed = Player_test_MoveSpeed; RotationSpeed = Player_test_RotationSpeed; player_test_sta = PLAYER_TEST_STA.NORMAL; PlayerSta = (int)player_test_sta; ComboFlg = false; Attack = Player_test_ATTACK; HitAnime.Initialize(this); }