Example #1
0
/******************************************************
 * Function: GetAxis
 * Parameters: 
 *		whichPlayer - Players ONE through FOUR
 *		whichJoystick - Left, Right, or DPAD
 *		whichAxis - X or Y
 * Return:
 *		Returns the float value of the axis desired for
 *		the specific player and joystick 
******************************************************/
	public static float GetAxis(PLAYER_NUMBER whichPlayer, JOYSTICK whichJoystick, AXIS whichAxis)
	{
		float axisValue = 0.0f;

		string inputToCheck = "";

#if UNITY_ANDROID
		if (whichJoystick != JOYSTICK.LEFT)
			inputToCheck += "A_";
#endif

		inputToCheck += "P" + ((int)whichPlayer).ToString() + "_";

		switch (whichJoystick)
		{
			case JOYSTICK.LEFT:
				inputToCheck += "LeftStick_";
				break;
			case JOYSTICK.RIGHT:
				inputToCheck += "RightStick_";
				break;
			case JOYSTICK.DPAD:
				inputToCheck += "DPad_";
				break;
			default:
				break;
		}

		switch (whichAxis)
		{
			case AXIS.X:
				inputToCheck += "X";
				break;
			case AXIS.Y:
				inputToCheck += "Y";
				break;
			default:
				return 0.0f;
		}

		axisValue = Input.GetAxis(inputToCheck);

		return axisValue;
	}
Example #2
0
    /// <summary>
    /// プレイヤーのステータスの初期の処理
    /// </summary>
    /// <param name="color"></param>
    public void Create(PLAYER_NUMBER number, SKILL_TYPE skill, bool joystickFlg = true)
    {
        currentHealth = maxHealth;
        isDeath       = false;

        playerNumber = number;
        switch (playerNumber)
        {
        case PLAYER_NUMBER.ONE:
            gameObject.layer = LayerMask.NameToLayer("Player_Red");
            playerColorFX    = Color.red;
            playerColor      = OBJECT_COLOR.RED;
            break;

        case PLAYER_NUMBER.TWO:
            gameObject.layer = LayerMask.NameToLayer("Player_Blue");
            playerColorFX    = Color.blue;
            playerColor      = OBJECT_COLOR.BLUE;
            cam.rect         = new Rect(0.5f, 0, 0.5f, 1);
            break;

        case PLAYER_NUMBER.THREE:
            gameObject.layer = LayerMask.NameToLayer("Player_Green");
            playerColorFX    = Color.green;
            playerColor      = OBJECT_COLOR.GREEN;
            break;

        case PLAYER_NUMBER.FOUR:
            gameObject.layer = LayerMask.NameToLayer("Player_Yellow");
            playerColorFX    = Color.yellow;
            playerColor      = OBJECT_COLOR.YELLOW;
            break;
        }

        skillType = skill;

        useJoystick = joystickFlg;
        if (!useJoystick)
        {
            verticalKeyName   = "Vertical Move";
            horizontalKeyName = "Horizontal Move";
            attackInputName   = "Normal Attack";
        }
    }
Example #3
0
    /// <summary>
    /// プレイヤーのステータスの初期の処理
    /// </summary>
    /// <param name="color"></param>
    public void Create(PLAYER_NUMBER number, OBJECT_COLOR color, bool joystickFlg)
    {
        currentHealth = maxHealth;
        isDeath       = false;
        playerColor   = color;
        SetAllObjectColor();

        playerNumber = number;
        //switch (playerNumber)
        //{
        //    case PLAYER_NUMBER.ONE:
        //        gameObject.layer = LayerMask.NameToLayer("Player_Red");
        //        playerColorFX = Color.red;
        //        playerColor = OBJECT_COLOR.RED;
        //        break;
        //    case PLAYER_NUMBER.TWO:
        //        gameObject.layer = LayerMask.NameToLayer("Player_Blue");
        //        playerColorFX = Color.blue;
        //        playerColor = OBJECT_COLOR.BLUE;
        //        cam.rect = new Rect(0.5f, 0, 0.5f, 1);
        //        break;
        //    case PLAYER_NUMBER.THREE:
        //        gameObject.layer = LayerMask.NameToLayer("Player_Green");
        //        playerColorFX = Color.green;
        //        playerColor = OBJECT_COLOR.GREEN;
        //        break;
        //    case PLAYER_NUMBER.FOUR:
        //        gameObject.layer = LayerMask.NameToLayer("Player_Yellow");
        //        playerColorFX = Color.yellow;
        //        playerColor = OBJECT_COLOR.YELLOW;
        //        break;
        //}

        useJoystick = joystickFlg;
        if (!useJoystick)
        {
            verticalKeyName   = "Vertical Move";
            horizontalKeyName = "Horizontal Move";
            attackInputName   = "Normal Attack";
        }
    }
        // CTOR

        public ButtonServerController(string i_ControlName, PLAYER_NUMBER i_PlayerNumber)
            : base(i_ControlName, i_PlayerNumber)
        {
        }
Example #5
0
/******************************************************
 * Function: GetTrigger
 * Parameters: 
 *		whichPlayer - Players ONE through FOUR
 *		whichTrigger - Left or Right
 * Return:
 *		Returns the float value of the desired trigger
 *		for the desired player
******************************************************/
	public static float GetTrigger(PLAYER_NUMBER whichPlayer, TRIGGER whichTrigger)
	{
		float triggerValue = 0.0f;

		string inputToCheck = "";

#if UNITY_ANDROID
		inputToCheck += "A_";
#endif

		inputToCheck += "P" + ((int)whichPlayer).ToString() + "_Trigger_";

		switch (whichTrigger)
		{
			case TRIGGER.LEFT:
				inputToCheck += "L";
				break;
			case TRIGGER.RIGHT:
				inputToCheck += "R";
				break;
			default:
				break;
		}
		triggerValue = Input.GetAxis(inputToCheck);

#if UNITY_ANDROID
		inputToCheck.Replace('A', 'F');
		float fireTVValue = Input.GetAxis(inputToCheck);
		if (Mathf.Abs(triggerValue) < Mathf.Abs(fireTVValue))
		{
			triggerValue = fireTVValue;
		}
#endif

		return triggerValue;
	}
Example #6
0
/******************************************************
 * Function: GetButton
 * Parameters: 
 *		whichPlayer - Players ONE through FOUR
 *		whichButton - A, B, X, Y, Bumper L, Bumper R,
 *			Leftstick Click, Rightstick Click, Start,
 *			Back
 *		whichState - Up or Down
 * Return:
 *		Returns true or false for the desired state of
 *		the desired button of the desired player
 *	*NOTE* - Any advancement of menus should use A for
 *		confirm and B for cancel as Start and Back are
 *		not Android friendly
******************************************************/
	public static bool GetButton(PLAYER_NUMBER whichPlayer, CONTROLLER_BUTTON whichButton, BUTTON_STATE whichState)
	{
		bool buttonValue = false;

		string inputToCheck = "P" + ((int)whichPlayer).ToString() + "_";

		switch (whichButton)
		{
			case CONTROLLER_BUTTON.A:
				inputToCheck += "Button_A";
				break;
			case CONTROLLER_BUTTON.B:
				inputToCheck += "Button_B";
				break;
			case CONTROLLER_BUTTON.X:
				inputToCheck += "Button_X";
				break;
			case CONTROLLER_BUTTON.Y:
				inputToCheck += "Button_Y";
				break;
			case CONTROLLER_BUTTON.BUMPER_L:
				inputToCheck += "Bumper_L";
				break;
			case CONTROLLER_BUTTON.BUMPER_R:
				inputToCheck += "Bumper_R";
				break;
			case CONTROLLER_BUTTON.START:
				inputToCheck += "Start";
				break;
			case CONTROLLER_BUTTON.BACK:
				inputToCheck += "Back";
				break;
			case CONTROLLER_BUTTON.LEFTSTICK_CLICK:
				inputToCheck += "LeftStick_Click";
				break;
			case CONTROLLER_BUTTON.RIGHTSTICK_CLICK:
				inputToCheck += "RightStick_Click";
				break;
			default:
				break;
		}

		if (whichState == BUTTON_STATE.DOWN)
			buttonValue = Input.GetButtonDown(inputToCheck);
		else if (whichState == BUTTON_STATE.UP)
			buttonValue = Input.GetButtonUp(inputToCheck);
		else if (whichState == BUTTON_STATE.HELD)
			buttonValue = Input.GetButton(inputToCheck);

		return buttonValue;

	}
Example #7
0
        // CTOR

        public WiFiServerController(string i_ControlName, PLAYER_NUMBER i_PlayerNumber)
        {
            m_ControlName  = i_ControlName;
            m_PlayerNumber = i_PlayerNumber;
        }