private void SetBtnClick()
    {
        foreach (Transform obj in m_btnGroup)
        {
            obj.GetComponent <Button>().interactable = true;
            obj.Find("mark").gameObject.SetActive(false);
            obj.GetComponent <Button>().onClick.RemoveAllListeners();
        }

        m_strengBtn.onClick.AddListener(delegate
        {
            if (m_strengHint.activeInHierarchy)
            {
                var max = moduleEquip.GetLimitIntenLevelByExp(Module_Equip.GetEquipTypeByItem(item), item.GetIntentyLevel(), moduleEquip.GetBagTotalIntentyExp() + item.GetCurrentTotalExp(), item.HasEvolved());
                if (max == null)
                {
                    return;
                }
                if (moduleEquip.IntentyRead.ContainsKey(item.itemId))
                {
                    moduleEquip.IntentyRead[item.itemId] = max.level;
                }
                else
                {
                    moduleEquip.IntentyRead.Add(item.itemId, max.level);
                }
            }

            moduleEquip.operateItem = item;
            ShowAsync <Window_Strength>();
        });
        m_advancedBtn.onClick.AddListener(delegate
        {
            if (m_advancedHint.activeInHierarchy)
            {
                int leftLevel      = item.GetIntentyLevel();
                int nextLimitLevel = moduleEquip.GetLimitIntenLevel(Module_Equip.GetEquipTypeByItem(item), leftLevel, true);
                if (moduleEquip.EvolveRead.ContainsKey(item.itemId))
                {
                    moduleEquip.EvolveRead[item.itemId] = nextLimitLevel;
                }
                else
                {
                    moduleEquip.EvolveRead.Add(item.itemId, nextLimitLevel);
                }
            }

            moduleEquip.operateItem = item;
            ShowAsync <Window_Evolution>();
        });
        m_soulBtn.onClick.AddListener(delegate
        {
            if (m_soulHint.activeInHierarchy)
            {
                var wea = ConfigManager.Get <WeaponAttribute>(item.itemTypeId);
                if (wea != null)
                {
                    var read = moduleEquip.InsoulLevel(wea.elementId, (int)item.growAttr.equipAttr.expr, item.growAttr.equipAttr.level);
                    if (moduleEquip.InsoulRead.ContainsKey(item.itemId))
                    {
                        moduleEquip.InsoulRead[item.itemId] = read;
                    }
                    else
                    {
                        moduleEquip.InsoulRead.Add(item.itemId, read);
                    }
                    //记录为已读状态 存储当前可达到的最高级
                }
            }
            moduleForging.InsoulItem = item.Clone();
            ShowAsync <Window_Merge>();
        });
        m_orderBtn.onClick.AddListener(delegate
        {
            if (m_orderHint.activeInHierarchy)
            {
                var have = moduleEquip.UpLoadRead.Exists(a => a == item.itemId);
                if (!have)
                {
                    moduleEquip.UpLoadRead.Add(item.itemId);
                }
            }
            moduleForging.UpLoadItem = item.Clone();
            ShowAsync <Window_Upload>();
        });
        m_sublimaBtn.onClick.AddListener(delegate
        {
            var currentItem = moduleEquip.GetProp(item.itemId);
            if (moduleFurnace.IsSublimationMax(currentItem))
            {
                moduleGlobal.ShowMessage(249, 20);
                return;
            }
            moduleFurnace.currentSublimationItem = currentItem;
            ShowAsync <Window_Sublimation>();
        });
        m_spiritBtn.onClick.AddListener(delegate
        {
            moduleFurnace.currentSoulItem = moduleEquip.GetProp(item.itemId);
            ShowAsync <Window_Soul>();
        });

        m_btnClearSuit?.onClick.AddListener(delegate
        {
            m_clearSuit.Initialize(moduleEquip.GetProp(item.itemId));
        });

        SetBtnHint();
    }