// -- Sprオブジェクトの構築を行う public override ObjectIf Build() { PHBallJointIf jo = gameObject.GetComponent <PHBallJointBehaviour>().sprObject as PHBallJointIf; if (jo == null) { return(null); } PHBallJointNonLinearMotorDesc d = new PHBallJointNonLinearMotorDesc(); PHBallJointNonLinearMotorIf motor = jo.CreateMotor(PHBallJointNonLinearMotorIf.GetIfInfoStatic(), d) as PHBallJointNonLinearMotorIf; if (motor == null) { return(null); } arraywrapper_double s_double, d_double; for (int i = 0; i < 3; i++) { switch (values[i].springMode) { case 0: s_double = new arraywrapper_double(2); Copy(values[i].springParam, s_double, 2); break; case 1: s_double = new arraywrapper_double(4); Copy(values[i].springParam, s_double, 4); break; default: values[i].springMode = 0; s_double = new arraywrapper_double(4); Copy(values[i].springParam, s_double, 4); break; } switch (values[i].damperMode) { case 0: d_double = new arraywrapper_double(2); Copy(values[i].damperParam, d_double, 2); break; case 1: d_double = new arraywrapper_double(4); Copy(values[i].damperParam, d_double, 4); break; default: values[i].damperMode = 0; d_double = new arraywrapper_double(4); Copy(values[i].damperParam, d_double, 4); break; } motor.SetFuncFromDatabaseN(i, values[i].springMode, values[i].damperMode, s_double, d_double); print(i + " " + values[i].springMode + " " + values[i].damperMode + " " + s_double + " " + d_double); } return(motor); }
// -- Sprオブジェクトの構築を行う public override ObjectIf Build() { PHBallJointIf jo = gameObject.GetComponent <PHBallJointBehaviour>().sprObject as PHBallJointIf; if (jo == null) { return(null); } PHHumanBallJointResistanceIf motor = jo.CreateMotor(PHHumanBallJointResistanceIf.GetIfInfoStatic(), (PHHumanBallJointResistanceDesc)desc) as PHHumanBallJointResistanceIf; return(motor); }