public override void OnInspectorGUI() { // begin serializedObject.Update(); // body-------------- open ---- PGCTerrain terrain = (PGCTerrain)target; // Editor calls cript custom // override Terrain EditorGUILayout.PropertyField(overrideTerrain); // reset Terrain button EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); if (GUILayout.Button("Reset Terrain")) { terrain.ResetTerrain(); } // random height button showRandom = EditorGUILayout.Foldout(showRandom, "Random"); // check pop dowm if (showRandom) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); // create slide bar GUILayout.Label("Set Height Between Random Values", EditorStyles.boldLabel); // set lable name EditorGUILayout.PropertyField(randomHeightRange); // set value of property randomHeighRang if (GUILayout.Button("Random Heights")) // check button press { terrain.RandomHeightTerrain(); // call method } } // sin height button showSin = EditorGUILayout.Foldout(showSin, "Sin Wave"); // check pop dowm if (showSin) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); // create slide bar GUILayout.Label("Set Height Wave by Sin", EditorStyles.boldLabel); // set lable name if (GUILayout.Button("Sin Wave")) // check button press { terrain.SinHeightTerrain(); // call method } } // height map from image showLoadTexture = EditorGUILayout.Foldout(showLoadTexture, "Load Texture"); if (showLoadTexture) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Load HeightMap Form Texture", EditorStyles.boldLabel); GUILayout.Label("Texture Name :" + terrain.heightMapImage.name); GUILayout.Space(5); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUIStyle style = new GUIStyle(GUI.skin.label); style.alignment = TextAnchor.UpperCenter; style.fixedWidth = 100; Texture2D texture = (Texture2D)EditorGUILayout.ObjectField(terrain.heightMapImage, typeof(Texture2D), false, GUILayout.Width(100), GUILayout.Height(100)); terrain.heightMapImage = texture; GUILayout.EndVertical(); GUILayout.BeginVertical(); EditorGUILayout.Slider(scaleTexture, 1, 20, new GUIContent("Scale Texture")); EditorGUILayout.Slider(offsetX, 0, 1000, new GUIContent("OffSet X")); EditorGUILayout.Slider(offsetY, 0, 1000, new GUIContent("OffSet Y")); if (GUILayout.Button("Create Texture", GUILayout.Height(40))) { terrain.CreateTexture(); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(5); EditorGUILayout.PropertyField(heightMapScale); GUILayout.Space(15); if (GUILayout.Button("Load Texture")) { terrain.LoadTexture(); } GUILayout.Space(15); } // perlin noise showPerlineNoise = EditorGUILayout.Foldout(showPerlineNoise, "Simple Perlin Noise"); if (showPerlineNoise) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Perlin Noise", EditorStyles.boldLabel); EditorGUILayout.Slider(perlinXScale, 0, 1, new GUIContent("X Scale")); // input variable control, min, max value EditorGUILayout.Slider(perlinYScale, 0, 1, new GUIContent("Y Scale")); EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("X Offset")); EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Y Offset")); EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves")); EditorGUILayout.Slider(perlinPersistance, 0.1f, 10, new GUIContent("Persistance")); EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale")); if (GUILayout.Button("Perline_Noise")) { terrain.PerlinNoise(); } } // List Perlin showListPerlin = EditorGUILayout.Foldout(showListPerlin, " List Perlin Noise"); if (showListPerlin) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("List Perlin Noise", EditorStyles.boldLabel); EditorGUILayout.PropertyField(perlinList, true); // true ~ display the list GUILayout.Space(15); //--- EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewPerlinRow(); } if (GUILayout.Button("-")) { terrain.RemovePerLinRow(); } EditorGUILayout.EndHorizontal(); //--- if (GUILayout.Button("Apply Multiple Perlin Noise")) { terrain.MultiplePerlinNoise(); } } // Voronoi showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi"); if (showVoronoi) { EditorGUILayout.PropertyField(voronoiType, new GUIContent("Function Type")); EditorGUILayout.IntSlider(voronoiVertices, 1, 10, new GUIContent("Vertice Count")); EditorGUILayout.Slider(voronoiFallOff, 0, 10, new GUIContent("FallOff")); EditorGUILayout.Slider(voronoiDropOff, 0, 10, new GUIContent("DropOff")); EditorGUILayout.Slider(voronoiMaxHeight, 0, 1, new GUIContent("Max Height")); EditorGUILayout.Slider(voronoiMinHeight, 0, 1, new GUIContent("Min Height")); // GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUIStyle style = new GUIStyle(GUI.skin.label); style.alignment = TextAnchor.UpperCenter; style.fixedWidth = 100; Texture2D texture = (Texture2D)EditorGUILayout.ObjectField(terrain.pTexture_Vonoroi, typeof(Texture2D), false, GUILayout.Width(100), GUILayout.Height(100)); terrain.pTexture_Vonoroi = texture; GUILayout.EndVertical(); GUILayout.Space(5); GUILayout.BeginVertical(); if (GUILayout.Button("Create Voronoi Texture", GUILayout.Height(30))) { terrain.CreateVoronoiTexture(); } GUILayout.Space(5); if (GUILayout.Button("Apply Voronoi Texture", GUILayout.Height(30))) { terrain.ApplyVoronoi(); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); if (GUILayout.Button("Create & Apply Voronoi")) { terrain.Create_ApplyVoronoi(); } // } // Midpoint Displacement showMidPoint = EditorGUILayout.Foldout(showMidPoint, "Midpoind Displacement"); if (showMidPoint) { EditorGUILayout.PropertyField(midSlipPowerHeight); EditorGUILayout.PropertyField(midRoughbess); EditorGUILayout.PropertyField(midMinHeight); EditorGUILayout.PropertyField(midMaxHeight); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUIStyle style = new GUIStyle(GUI.skin.label); style.alignment = TextAnchor.UpperCenter; style.fixedWidth = 100; Texture2D texture = (Texture2D)EditorGUILayout.ObjectField(terrain.pTexture_Midpoint, typeof(Texture2D), false, GUILayout.Width(100), GUILayout.Height(100)); terrain.pTexture_Midpoint = texture; GUILayout.EndVertical(); GUILayout.Space(5); GUILayout.BeginVertical(); if (GUILayout.Button("Create Midpoint Texture", GUILayout.Height(30))) { terrain.CreateMidPointTexture(); } GUILayout.Space(5); if (GUILayout.Button("Apply Midpoint Texture", GUILayout.Height(30))) { terrain.ApplyMidpointTexture(); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); if (GUILayout.Button("Create & Apply Midpoint")) { terrain.Create_ApplyMidpoint(); } // } // Smooth showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth"); if (showSmooth) { EditorGUILayout.IntSlider(amoutSmooth, 1, 10); if (GUILayout.Button("Smooth")) { terrain.Smooth(); } } // body-------------- close ---- // end serializedObject.ApplyModifiedProperties(); }