public void OnReturnToHubClick() { if (PF_GamePlay.QuestProgress.isQuestWon) { Dictionary <string, object> eventData = new Dictionary <string, object>() { { "Current_Quest", PF_GamePlay.ActiveQuest.levelName }, { "Character_ID", PF_PlayerData.activeCharacter.characterDetails.CharacterId } }; PF_Bridge.LogCustomEvent(PF_Bridge.CustomEventTypes.Client_LevelComplete, eventData); } if (PF_PlayerData.activeCharacter.PlayerVitals.didLevelUp) { Dictionary <string, object> eventData = new Dictionary <string, object>() { { "New_Level", PF_PlayerData.activeCharacter.characterData.CharacterLevel + 1 }, { "Character_ID", PF_PlayerData.activeCharacter.characterDetails.CharacterId }, { "Current_Quest", PF_GamePlay.ActiveQuest.levelName } }; PF_Bridge.LogCustomEvent(PF_Bridge.CustomEventTypes.Client_LevelUp, eventData); } // Only save if the game has been won // may want to add in some stats for missions failed / deaths if (PF_GamePlay.QuestProgress.isQuestWon) { PF_GamePlay.SavePlayerData(); SaveStatistics(); if (PF_GamePlay.QuestProgress.areItemsAwarded == false) { PF_GamePlay.RetriveQuestItems(); } } var loadingDelay = .5f; if (PF_GamePlay.UseRaidMode) { var eventData = new Dictionary <string, object> { { "Killed_By", "Raid Mode" }, { "Enemy_Health", "Raid Mode" }, { "Current_Quest", PF_GamePlay.ActiveQuest.levelName }, { "Character_ID", PF_PlayerData.activeCharacter.characterDetails.CharacterId } }; for (var z = 0; z < PF_GamePlay.QuestProgress.Deaths; z++) { PF_PlayerData.SubtractLifeFromPlayer(); PF_Bridge.LogCustomEvent(PF_Bridge.CustomEventTypes.Client_PlayerDied, eventData); } } GameController.Instance.sceneController.RequestSceneChange(SceneController.GameScenes.Profile, loadingDelay); }
public void LevelUpCharacter() { if (selectedSlot != null) { QuestTracker quest = new QuestTracker { XpCollected = PF_GameData.CharacterLevelRamp[(selectedSlot.saved.characterData.CharacterLevel).ToString()] }; EvaluateLevelUp(quest); PF_GamePlay.SavePlayerData(selectedSlot.saved, quest); } }
public void RetrunToProfile() { //update to playfab if (PF_GamePlay.QuestProgress.isQuestWon) { PF_GamePlay.SavePlayerData(PF_PlayerData.SavedTeam[0], PF_GamePlay.QuestProgress); } if (!PF_GamePlay.QuestProgress.areItemsAwarded) { PF_GamePlay.RetriveQuestItems(); } PhotonNetwork.Disconnect(); GameController.Instance.sceneController.RequestSceneChange(SceneController.GameScenes.Profile, 1f); }
void UpdateToCharatcterData() { PF_GamePlay.SavePlayerData(selectedCha.saved, new QuestTracker() { }); }