public Glitter() { Color C = GRConfig.Theme.RibbonColorHorz; ThemeTint = new Vector4(C.R * 0.0039f, C.G * 0.0039f, C.B * 0.0039f, C.A * 0.0039f); PFSim.Create(MainStage.Instance.IsPhone ? 25 : 50); }
public FireFlies() { SetColor(); PFSim.Create(MainStage.Instance.IsPhone ? 25 : 50); }
public FireFlies(Stack <Particle> PQueue) { SetColor(); PFSim.Create(PQueue); }
public Fireworks() { PFSim.Create(500); }