static int _m_Construct_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3 _avoid; translator.Get(L, 2, out _avoid); int _searchLength = LuaAPI.xlua_tointeger(L, 3); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4); PF.FleePath gen_ret = PF.FleePath.Construct( _start, _avoid, _searchLength, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3 _avoid; translator.Get(L, 2, out _avoid); int _searchLength = LuaAPI.xlua_tointeger(L, 3); PF.FleePath gen_ret = PF.FleePath.Construct( _start, _avoid, _searchLength); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.FleePath.Construct!")); }
static int _m_Construct_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3 _end; translator.Get(L, 2, out _end); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3); PF.XPath gen_ret = PF.XPath.Construct( _start, _end, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3 _end; translator.Get(L, 2, out _end); PF.XPath gen_ret = PF.XPath.Construct( _start, _end); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.XPath.Construct!")); }
static int _m_Construct_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3[]>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4)) { UnityEngine.Vector3[] _startPoints = (UnityEngine.Vector3[])translator.GetObject(L, 1, typeof(UnityEngine.Vector3[])); UnityEngine.Vector3 _target; translator.Get(L, 2, out _target); PF.OnPathDelegate[] _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[])); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4); PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_startPoints, _target, _callbackDelegates, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3[]>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3)) { UnityEngine.Vector3[] _startPoints = (UnityEngine.Vector3[])translator.GetObject(L, 1, typeof(UnityEngine.Vector3[])); UnityEngine.Vector3 _target; translator.Get(L, 2, out _target); PF.OnPathDelegate[] _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[])); PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_startPoints, _target, _callbackDelegates); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3[] _targets = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); PF.OnPathDelegate[] _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[])); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4); PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_start, _targets, _callbackDelegates, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3[] _targets = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); PF.OnPathDelegate[] _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[])); PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_start, _targets, _callbackDelegates); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.MultiTargetPath.Construct!")); }
static int _m_StartPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.Seeker gen_to_be_invoked = (Pathfinding.Seeker)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 2, out _start); UnityEngine.Vector3 _end; translator.Get(L, 3, out _end); PF.Path gen_ret = gen_to_be_invoked.StartPath(_start, _end); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <PF.Path>(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3)) { PF.Path _p = (PF.Path)translator.GetObject(L, 2, typeof(PF.Path)); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3); PF.Path gen_ret = gen_to_be_invoked.StartPath(_p, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <PF.Path>(L, 2)) { PF.Path _p = (PF.Path)translator.GetObject(L, 2, typeof(PF.Path)); PF.Path gen_ret = gen_to_be_invoked.StartPath(_p); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <PF.Path>(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { PF.Path _p = (PF.Path)translator.GetObject(L, 2, typeof(PF.Path)); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3); int _graphMask = LuaAPI.xlua_tointeger(L, 4); PF.Path gen_ret = gen_to_be_invoked.StartPath(_p, _callback, _graphMask); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4)) { UnityEngine.Vector3 _start; translator.Get(L, 2, out _start); UnityEngine.Vector3 _end; translator.Get(L, 3, out _end); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4); PF.Path gen_ret = gen_to_be_invoked.StartPath(_start, _end, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 5 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _start; translator.Get(L, 2, out _start); UnityEngine.Vector3 _end; translator.Get(L, 3, out _end); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4); int _graphMask = LuaAPI.xlua_tointeger(L, 5); PF.Path gen_ret = gen_to_be_invoked.StartPath(_start, _end, _callback, _graphMask); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.Seeker.StartPath!")); }