Example #1
0
        static int _m_Construct_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3 _avoid; translator.Get(L, 2, out _avoid);
                    int _searchLength           = LuaAPI.xlua_tointeger(L, 3);
                    PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4);

                    PF.FleePath gen_ret = PF.FleePath.Construct(
                        _start,
                        _avoid,
                        _searchLength,
                        _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3 _avoid; translator.Get(L, 2, out _avoid);
                    int _searchLength = LuaAPI.xlua_tointeger(L, 3);

                    PF.FleePath gen_ret = PF.FleePath.Construct(
                        _start,
                        _avoid,
                        _searchLength);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.FleePath.Construct!"));
        }
Example #2
0
        static int _m_Construct_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3 _end; translator.Get(L, 2, out _end);
                    PF.OnPathDelegate   _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3);

                    PF.XPath gen_ret = PF.XPath.Construct(
                        _start,
                        _end,
                        _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3 _end; translator.Get(L, 2, out _end);

                    PF.XPath gen_ret = PF.XPath.Construct(
                        _start,
                        _end);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.XPath.Construct!"));
        }
Example #3
0
        static int _m_Construct_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3[]>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4))
                {
                    UnityEngine.Vector3[] _startPoints = (UnityEngine.Vector3[])translator.GetObject(L, 1, typeof(UnityEngine.Vector3[]));
                    UnityEngine.Vector3   _target; translator.Get(L, 2, out _target);
                    PF.OnPathDelegate[]   _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[]));
                    PF.OnPathDelegate     _callback          = translator.GetDelegate <PF.OnPathDelegate>(L, 4);

                    PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_startPoints, _target, _callbackDelegates, _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3[]>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3))
                {
                    UnityEngine.Vector3[] _startPoints = (UnityEngine.Vector3[])translator.GetObject(L, 1, typeof(UnityEngine.Vector3[]));
                    UnityEngine.Vector3   _target; translator.Get(L, 2, out _target);
                    PF.OnPathDelegate[]   _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[]));

                    PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_startPoints, _target, _callbackDelegates);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4))
                {
                    UnityEngine.Vector3   _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3[] _targets           = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
                    PF.OnPathDelegate[]   _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[]));
                    PF.OnPathDelegate     _callback          = translator.GetDelegate <PF.OnPathDelegate>(L, 4);

                    PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_start, _targets, _callbackDelegates, _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3))
                {
                    UnityEngine.Vector3   _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3[] _targets           = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
                    PF.OnPathDelegate[]   _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[]));

                    PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_start, _targets, _callbackDelegates);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.MultiTargetPath.Construct!"));
        }
Example #4
0
        static int _m_StartPath(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.Seeker gen_to_be_invoked = (Pathfinding.Seeker)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 2, out _start);
                    UnityEngine.Vector3 _end; translator.Get(L, 3, out _end);

                    PF.Path gen_ret = gen_to_be_invoked.StartPath(_start, _end);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <PF.Path>(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3))
                {
                    PF.Path           _p        = (PF.Path)translator.GetObject(L, 2, typeof(PF.Path));
                    PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3);

                    PF.Path gen_ret = gen_to_be_invoked.StartPath(_p, _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <PF.Path>(L, 2))
                {
                    PF.Path _p = (PF.Path)translator.GetObject(L, 2, typeof(PF.Path));

                    PF.Path gen_ret = gen_to_be_invoked.StartPath(_p);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && translator.Assignable <PF.Path>(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    PF.Path           _p        = (PF.Path)translator.GetObject(L, 2, typeof(PF.Path));
                    PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3);
                    int _graphMask = LuaAPI.xlua_tointeger(L, 4);

                    PF.Path gen_ret = gen_to_be_invoked.StartPath(_p, _callback, _graphMask);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 2, out _start);
                    UnityEngine.Vector3 _end; translator.Get(L, 3, out _end);
                    PF.OnPathDelegate   _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4);

                    PF.Path gen_ret = gen_to_be_invoked.StartPath(_start, _end, _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 5 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    UnityEngine.Vector3 _start; translator.Get(L, 2, out _start);
                    UnityEngine.Vector3 _end; translator.Get(L, 3, out _end);
                    PF.OnPathDelegate   _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4);
                    int _graphMask = LuaAPI.xlua_tointeger(L, 5);

                    PF.Path gen_ret = gen_to_be_invoked.StartPath(_start, _end, _callback, _graphMask);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.Seeker.StartPath!"));
        }