/// <summary> /// 离开房间 /// </summary> /// <param name="pbSeat"></param> public void ExitRoom(PDK_LEAVE proto) { SeatEntity seat = GetSeatByPlayerId(proto.playerId); if (seat == null) { return; } seat.PlayerId = 0; seat.isLandlord = false; seat.Nickname = string.Empty; seat.Status = SeatEntity.SeatStatus.Idle; seat.Latitude = 0f; seat.Longitude = 0f; seat.Gold = 0; seat.Avatar = string.Empty; SendSeatInfoChangeNotify(seat); AppDebug.Log(seat.Nickname + "离开房间"); }
public QuitRoomCommand(PDK_LEAVE data) { m_DataEntity = data; }