private void SetupP2StartText(XmlNode top, FontData f)
    {
        if (PD.controller2 != null)
        {
            FullInitP2Select();
            return;
        }
        string text = "";

        if (PD.usingGamepad2)
        {
            text = GetXmlValue(top, "starttext2Pgamepad");
        }
        else
        {
            text = string.Format(GetXmlValue(top, "starttext2P"), "\n", PD.GetP2InputName(InputMethod.KeyBinding.launch), PD.GetP2InputName(InputMethod.KeyBinding.pause));
        }
        char2StartText = GetMeshText(new Vector3(2.5f, 1.1f), text, f).gameObject;
    }