private void SetupP2StartText(XmlNode top, FontData f) { if (PD.controller2 != null) { FullInitP2Select(); return; } string text = ""; if (PD.usingGamepad2) { text = GetXmlValue(top, "starttext2Pgamepad"); } else { text = string.Format(GetXmlValue(top, "starttext2P"), "\n", PD.GetP2InputName(InputMethod.KeyBinding.launch), PD.GetP2InputName(InputMethod.KeyBinding.pause)); } char2StartText = GetMeshText(new Vector3(2.5f, 1.1f), text, f).gameObject; }