private void Canvas_PCStatus_Middle_EnteringAimMode(object sender, EnteringAimModeEventArgs e) { SearchText(UITag.SkillText).text = "Skill"; SearchText(UITag.SkillData).text = skillManager.GetSkillName( e.CommandTag); }
private string AimModeText() { string mode = "Aim"; string skillName = skillManager.GetSkillName(skillNameTag); int[] relativePos = localManager.GetRelativePosition( aimMetaInfo.Position); int relativeX = relativePos[0]; int relativeY = relativePos[1]; int distance = localManager.GetDistance(aimMetaInfo.Position); int range = skillManager.GetSkillRange(skillNameTag); string text = $"[ {mode} {skillName} ] [ {relativeX}, {relativeY} ]" + $" [ {distance} / {range} ]"; return(text); }
private void SkillNameType(CommandTag e) { SkillNameTag skillName = skillManager.GetSkillNameTag(e); SkillTypeTag skillType = skillManager.GetSkillTypeTag(skillName); string name = skillManager.GetSkillName(skillName); string type = skillManager.GetLongSkillTypeName(skillType); SearchText(UITag.SkillText).text = type; SearchText(UITag.SkillData).text = name; }
private void SkillName() { UITag[] ui = new UITag[] { UITag.QText, UITag.WText, UITag.EText, UITag.RText }; for (int i = 0; i < ui.Length; i++) { SearchText(ui[i]).text = skillManager.GetSkillName(ui[i]); } }