Example #1
0
        public void MainController_IntialiseNewGame()
        {
            //FileReadWriter frw = new FileReadWriter();
            //frw.WriteSaveDataFile("eventCatalogue", gs.GetEM().ParseCatalogueToString());
            //frw.WriteSaveDataFile("itemCatalogue", gs.GetPCM().GetItemCatalogue().ParseToString());
            //frw.WriteSaveDataFile("discoveryCatalogue", gs.GetDM().ParseCatalogueToString());

            MainController mc = new MainController();

            //Assert.IsTrue(mc.InitialiseNewGame(), "New game should be succesfully initialized");
            mc.InitialiseNewGame();
            GameState workingGS = mc.GetGameState();

            PCModel        workingPCM = workingGS.GetPCM();
            LocationModel  workingLM  = workingGS.GetLM();
            EventModel     workingEM  = workingGS.GetEM();
            DiscoveryModel workingDM  = workingGS.GetDM();

            EventCatalogue ec = workingEM.GetEventCatalogue();

            String workingEventCat = workingEM.ParseCatalogueToString();
            String workingDiscCat  = workingDM.ParseCatalogueToString();
            String workingItemCat  = workingPCM.GetItemCatalogue().ParseToString();

            Assert.AreEqual(eventCatalogue, workingEventCat, "Event catalogues should match");
            Assert.AreEqual(discoveryCatalogue, workingDiscCat, "Discovery catalogues should match");
            Assert.AreEqual(itemCatalogue, workingItemCat, "Item catalogues should match");
            Assert.AreEqual(512, workingLM.GetUnvisited().Count, "Should be 1024 unvisited nodes");
        }
Example #2
0
        /// <summary>
        /// Updates the item catalogue
        /// </summary>
        public void DrawItemCatalogue()
        {
            GameState     gs    = mc.GetGameState();
            PCModel       pcm   = gs.GetPCM();
            List <Item>   items = pcm.GetItemCatalogue().GetItems();
            List <string> temp  = new List <string>();

            foreach (Item item in items)
            {
                temp.Add(item.ToPrettyString());
            }
            itemCatalogueLB.ItemsSource = temp;
            //itemCatalogue.DataSource = temp;
        }
Example #3
0
        public void PCModel_FullConstructor()
        {
            var pc  = pcm.GetPC();
            var inv = pcm.GetInventory();
            var ic  = pcm.GetItemCatalogue();

            Assert.AreEqual(80, pc.GetResource(PlayerCharacter.HEALTH), "Health Value Incorrect");
            Assert.AreEqual(50, pc.GetResource(PlayerCharacter.HUNGER), "Hunger Value Incorrect");
            Assert.AreEqual(60, pc.GetResource(PlayerCharacter.THIRST), "Sanity Value Incorrect");
            Assert.AreEqual(70, pc.GetResource(PlayerCharacter.SANITY), "Thirst Value Incorrect");

            Assert.IsTrue(inv.Contains(items[0]), "Inventory should have item1");
            Assert.IsTrue(inv.Contains(items[1]), "Inventory should have item2");
            Assert.IsTrue(inv.Contains(items[2]), "Inventory should have item3");
            Assert.IsFalse(inv.Contains(items[3]), "Inventory should not have item4");
            Assert.AreEqual(invStr, inv.ParseToString(), "Parsed Inventory should match");
        }
Example #4
0
        public void PCModel_StandardConstructor()
        {
            var pc  = std_pcm.GetPC();
            var inv = std_pcm.GetInventory();
            var ic  = std_pcm.GetItemCatalogue();

            Assert.AreEqual(100, pc.GetResource(PlayerCharacter.HEALTH), "Health Value Incorrect");
            Assert.AreEqual(100, pc.GetResource(PlayerCharacter.HUNGER), "Hunger Value Incorrect");
            Assert.AreEqual(100, pc.GetResource(PlayerCharacter.THIRST), "Sanity Value Incorrect");
            Assert.AreEqual(100, pc.GetResource(PlayerCharacter.SANITY), "Thirst Value Incorrect");

            Assert.AreEqual(itemStr1, ic.GetItem(1).ParseToString(), "Item 1 should be in the catalogue");
            Assert.AreEqual(itemStr2, ic.GetItem(2).ParseToString(), "Item 2 should be in the catalogue");
            Assert.AreEqual(itemStr3, ic.GetItem(3).ParseToString(), "Item 3 should be in the catalogue");
            Assert.AreEqual(itemStr4, ic.GetItem(4).ParseToString(), "Item 4 should be in the catalogue");
            Assert.AreEqual(null, ic.GetItem(5), "Item 5 should not be in the catalogue");
        }
Example #5
0
        /// <summary>
        /// Scavenges a sublocation putting found items into the inventory of this PC
        /// </summary>
        /// <param name="gs">The game state to modify</param>
        /// <returns>List of scavenged items</returns>
        public List <Item> ScavangeSubLocation(GameState gs)
        {
            LocationModel lm             = gs.GetLM();
            PCModel       pcm            = gs.GetPCM();
            ItemCatalogue ic             = pcm.GetItemCatalogue();
            List <Item>   scavengedItems = new List <Item>();

            if (lm.IsScavenged() || pcm.GetInventory().IsInventoryFull())
            {
                return(scavengedItems);
            }
            List <Item> itemSelection = new List <Item>();

            for (int i = 0; i < 100; i++)
            {
                itemSelection.Add(ic.GetRandomItem());
            }
            scavengedItems = lm.Scavenge(itemSelection);
            foreach (Item item in scavengedItems)
            {
                pcm.ModifyInventory(item, item.GetAmount());
            }
            return(scavengedItems);
        }