Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyUp(KeyCode.A))
        {
            Debug.Log("bind camera input event");
            CameraMgr.GetIns().BindInputEvent();
        }

        if (null == PCInputMgr.GetIns())
        {
            Debug.Log("pcinput = null");
            return;
        }

        if (null == TouchMgr.GetIns())
        {
            Debug.Log("touch input = null");
            return;
        }

        //Debug.Log("update");

        PCInputMgr.GetIns().tUpdate();

        TouchMgr.GetIns().tUpdate();
    }
Example #2
0
    public void UnBindInputEvent()
    {
        switch (GameConfig.InputCtrlType)
        {
        case GameConfig.InputCtrlTypeEnum.mobile:
            TouchMgr.GetIns().TouchMoveEvent  -= ProcessMoveEvent;
            TouchMgr.GetIns().TouchScaleEvent -= ProcessScaleEvent;
            break;

        case GameConfig.InputCtrlTypeEnum.pc:
            PCInputMgr.GetIns().MouseMoveEvent        -= ProcessMoveEvent;
            PCInputMgr.GetIns().MouseScrollWheelEvent -= ProcessScaleEvent;
            break;
        }
    }