Example #1
0
    public void OnReceiveLogin(Packet packet)
    {
        byte[] bytes = packet.GetBytes();


        PBLoginSucc pb = PBLoginSucc.Parser.ParseFrom(bytes);

        PlayerManager.GetInstance().InitFromLoginData(pb);
        UnityEngine.Debug.LogError("f**k  the result is " + pb.PlayerId);
        GameUiManager.getInst().showWindow(PanelType.UILogin, false);
        // login success and begin to do something ;
        GameUiManager.getInst().showWindow(PanelType.UIMain_bottom, true);
        GameUiManager.getInst().showWindow(PanelType.UIMain, true);

        VoiceManager.Instance.PlayMusic("world01");
    }
Example #2
0
    public void InitFromLoginData(PBLoginSucc pb)
    {
        this.playerId    = pb.PlayerId;
        this.userId      = pb.UserId;
        this.name        = pb.Name;
        this.tili        = pb.Tili;
        this.jingli      = pb.Jingli;
        this.battleScore = pb.BattleScore;
        resMap.Clear();
        List <KeyValuePair <int, long> > list = pb.ResMap.ToList <KeyValuePair <int, long> >();

        for (int i = 0, count = list.Count; i < count; i++)
        {
            resMap.Add((EMoney)list[i].Key, list[i].Value);
        }
        for (int i = 0, count = pb.HeroList.Count; i < count; i++)
        {
            HeroManager.Instance.addHeroEntity(pb.HeroList[i]);
        }
        for (int i = 0, count = pb.EquipList.Count; i < count; i++)
        {
            EquipManager.Instance.addEquipEntity(pb.EquipList[i]);
        }
        formations = new Formation[6];
        for (int i = 0, count = pb.Formation.Formation.Count; i < count; i++)
        {
            PBOneFormation formationPb = pb.Formation.Formation[i];
            formations[i]             = new Formation();
            formations[i].HeroId      = formationPb.HeroId;
            formations[i].PetId       = formationPb.PetId;
            formations[i].HorseId     = formationPb.HorseId;
            formations[i].MingjiangId = formationPb.MingjiangId;
            for (int j = 0, equipCount = formationPb.Equip.Count; j < count; j++)
            {
                formations[i].EquipList[i] = formationPb.Equip[i];
            }
        }
        partners        = pb.Formation.Partner.ToArray <long>();
        battleFormation = pb.Formation.BattleFormation.ToArray <long>();
    }