public override void onLoad() { PBLogging.logImportant("PlayerLogger Loaded!"); if (File.Exists(directory + "/PlayerList.txt")) { PBLogging.log(directory + "/PlayerList.txt Already Exists"); } else { File.CreateText(directory + "/PlayerList.txt"); } PBServer.OnPlayerJoin += PBServer_OnPlayerJoin; }
private void Webclient_DownloadFileCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { PBLogging.logImportant("[PlayerList] Validating..."); }