Example #1
0
 public static float DistanceH(Vector3 v1, PB.vector3 v2)
 {
     if (v2 == null)
     {
         return(0);
     }
     return((float)Math.Sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.z - v2.z) * (v1.z - v2.z)));
 }
Example #2
0
        /// <summary>
        /// 后端增加了PB.vector3和Vector3之间的类型转换操作符,不必再使用该函数
        /// </summary>
        /// <param name="pos"></param>
        /// <returns></returns>
        public static PB.vector3 ChangeVector3ToPbVec(Vector3 pos)
        {
            PB.vector3 _PbPos = new PB.vector3();
            _PbPos.x = pos.x;
            _PbPos.y = pos.y;
            _PbPos.z = pos.z;

            return(_PbPos);
        }
Example #3
0
 public static void SetPbVector3(PB.vector3 v, Vector3 pos)
 {
     if (v == null)
     {
         return;
     }
     v.x = pos.x;
     v.y = pos.y;
     v.z = pos.z;
 }
Example #4
0
        /// <summary>
        /// 后端增加了PB.vector3和Vector3之间的类型转换操作符,不必再使用该函数
        /// </summary>
        /// <param name="pbpos"></param>
        /// <returns></returns>
        public static Vector3 ChangePbVecToVector3(PB.vector3 pbpos)
        {
            var pos = Vector3.zero;

            if (pbpos == null)
            {
                return(pos);
            }
            pos.Set(pbpos.x, pbpos.y, pbpos.z);
            return(pos);
        }
Example #5
0
        public static PB.vector3[] ChangeVector2ListToPbVec3List(Vector2[] pos)
        {
            int len = pos.Length;

            PB.vector3[] pbArray = new PB.vector3[len];
            for (int i = 0; i < len; ++i)
            {
                pbArray[i].x = pos[i].x;
                pbArray[i].y = 0;
                pbArray[i].z = pos[i].y;
            }
            return(pbArray);
        }
Example #6
0
 public static bool ValidParamVector3(PB.vector3 v)
 {
     if (!ValidParamFloat(v.x))
     {
         return(false);
     }
     if (!ValidParamFloat(v.y))
     {
         return(false);
     }
     if (!ValidParamFloat(v.z))
     {
         return(false);
     }
     return(true);
 }