/// <summary> /// 确定使用哪个时间段的活动 /// </summary> private void RefreshActiveTime() { var t = Util.GetTimeStamp(false, true); if (state < State.Processing) { var offset = int.MaxValue; for (var i = 0; i < m_info.activeTime.Length; i++) { if (t <= m_info.activeTime[i].startTime) { var o = m_info.activeTime[i].startTime - t; if (o < offset) { offset = o; m_currentActiveTime = m_info.activeTime[i]; } } } } else if (state == State.Processing) { for (var i = 0; i < m_info.activeTime.Length; i++) { if (t >= m_info.activeTime[i].startTime && t <= m_info.activeTime[i].endTime) { m_currentActiveTime = m_info.activeTime[i]; break; } } } }
protected override void OnGameDataReset() { base.OnGameDataReset(); m_battleInfo?.Destroy(); m_battleInfo = null; m_selfInfo?.Destroy(); m_selfInfo = null; m_info?.Destroy(); m_info = null; m_currentActiveTime?.Destroy(); m_currentActiveTime = null; m_message.Clear(); }