// Update is called once per frame void Update() { //足の間にオブジェクトを置く footCheck.Right.transform.position = CenterPos ( foot.Right.transform.position, foot.Left.transform.position, GameDirector.GetGroundPos.z ); footCheck.Left.transform.position = CenterPos ( foot.Right.transform.position, foot.Left.transform.position, GameDirector.GetGroundPos.z ); //足の方向を監視させる GroundJudge(); //どんなポーズがされたかを見る actionPause = PauseAction(); onStep = OnTriggerArrayLR()[(int)FOOT_RL.R] || OnTriggerArrayLR()[(int)FOOT_RL.L]; StepEndProcess(); }
// Update is called once per frame void Update() { //足の間にオブジェクトを置く transform.position = CenterPos(footCheck.Right.transform.position, footCheck.Left.transform.position, StepDetermination.groundPosition.z); //足の方向を監視させる GroundJudge(); //どんなポーズがされたかを見る actionPause = PauseAction(); }
// Update is called once per frame void Update() { //足の間にオブジェクトを置く footCheck.Right.transform.position = CenterPos ( foot.Right.transform.position, foot.Left.transform.position, 0 ); footCheck.Left.transform.position = CenterPos ( foot.Right.transform.position, foot.Left.transform.position, 0 ); //足の方向を監視させる GroundJudge(); //どんなポーズがされたかを見る actionPause = PauseAction(); }